Baby Dragon
Card
Monster
Attribute: Wind
Type: Dragon / LV: 3
Atk: 1200 / Def: 700
Much more than just a child, this dragon is gifted with untapped power.

Battle Steer
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 5
Atk: 1800 / Def: 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.

Earthbound Spirit
Card
Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 500 / Def: 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

Gazelle the King of Mythical Beasts
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1500 / Def: 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

Humanoid Slime
Card
Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 800 / Def: 2000
This slime apparently has some human genes in its genetic makeup.

Illusionist Faceless Mage
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 5
Atk: 1200 / Def: 2200
Manipulates enemy attacks with the power of illusion.

Lord of the Lamp
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1400 / Def: 1200
A giant that appears from a mystic lamp and follows the orders of the lamp's owner.

Mechanicalchaser
Card
Monster
Attribute: Dark
Type: Machine / LV: 4
Atk: 1850 / Def: 800
A hunter that relentlessly pursues its target by order of the Machine King.

Melchid the Four-Face Beast
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1500 / Def: 1200
This monster has four different masks for four different attacks.

Opticlops
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1800 / Def: 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.

Saggi the Dark Clown
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 3
Atk: 600 / Def: 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.

Shining Abyss
Card
Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1600 / Def: 1800
This monster employs the powers of both Light and Darkness.

Shining Friendship
Card
Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1300 / Def: 1100
The peacemaker among monsters.

The Earl of Demise
Card
Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 2000 / Def: 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

The Statue of Easter Island
Card
Monster
Attribute: Earth
Type: Rock / LV: 4
Atk: 1100 / Def: 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.

Thousand-Eyes Idol
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 0 / Def: 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

Two-Headed King Rex
Card
Monster
Attribute: Dark
Type: Dinosaur / LV: 4
Atk: 1600 / Def: 1200
A powerful monster whose two heads attack as one.

Warrior Dai Grepher
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1700 / Def: 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.

Airknight Parshath
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 5
Atk: 1900 / Def: 1400
When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Aqua Spirit
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 1600 / Def: 1200
This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Asura Priest
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1700 / Def: 1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.

Big Shield Gardna
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 100 / Def: 2600
When this card is face-down and targeted by a Spell Card whose effect targets only 1 monster, the spell card is negated and this card is turned face-up in Defense Position. When this card is attacked, it is shifted to Attack Position following the Damage step.

Bladefly
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 2
Atk: 600 / Def: 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.

Bombardment Beetle
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 2
Atk: 400 / Def: 900
FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.

Bubonic Vermin
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 3
Atk: 900 / Def: 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.

Catapult Turtle
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 5
Atk: 1000 / Def: 2000
Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Cave Dragon
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 4
Atk: 2000 / Def: 100
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.

Cure Mermaid
Card
Effect Monster
Attribute: Water
Type: Fish / LV: 4
Atk: 1500 / Def: 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

Dice Jar
Card
Effect Monster
Attribute: Light
Type: Rock / LV: 3
Atk: 200 / Def: 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to his/her opponent's result x 500 Life Points. However, if a winner's result is a 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.

Don Zaloog
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 1400 / Def: 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Select 1 card from your opponent's hand randomly and discard it to the Graveyard. * Send 2 cards from the top of your opponent's Deck to the Graveyard.

Dragon Manipulator
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 700 / Def: 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.

Dragon Piper
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 3
Atk: 200 / Def: 1800
FLIP: Destroys "Dragon Capture Jar" and turns all face-up Dragon-Type monsters to Attack Position.

Dream Clown
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1200 / Def: 900
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.

Fire Princess
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 4
Atk: 1300 / Def: 1500
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.

Fushioh Richie
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 7
Atk: 2600 / Def: 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell or Trap Card that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

Gearfried the Iron Knight
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1800 / Def: 1600
Any Equip Card this card is equipped with is automatically destroyed.

Goddess with the Third Eye
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1200 / Def: 1000
You can substitute this card for any 1 Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion.

Gora Turtle
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 3
Atk: 1100 / Def: 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.

Gradius Option
Card
Effect Monster
Attribute: Light
Type: Machine / LV: 1
Atk: 0 / Def: 0
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.

Great Long Nose
Card
Effect Monster
Attribute: Dark
Type: Beast-Warrior / LV: 5
Atk: 1900 / Def: 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.

Greenkappa
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 3
Atk: 650 / Def: 900
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.

Hayabusa Knight
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1000 / Def: 700
This card can attack twice during the same Battle Phase.

Hoshiningen
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 2
Atk: 500 / Def: 700
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.

Hysteric Fairy
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1800 / Def: 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Jirai Gumo
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 4
Atk: 2200 / Def: 100
When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.

Kycoo the Ghost Destroyer
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 4
Atk: 1800 / Def: 700
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play.

Luminous Soldier
Card
Effect Monster
Attribute: Light
Type: Warrior / LV: 5
Atk: 2100 / Def: 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.

Maharaghi
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 4
Atk: 1200 / Def: 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.

Maiden of the Aqua
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 700 / Def: 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however, there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.

Maryokutai
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 3
Atk: 900 / Def: 900
The effect of this card can only be applied during your opponent's turn. When your opponent activates a Spell Card, offer this face-up card as a Tribute to negate the activation of the Spell Card and destroy it.

Morphing Jar
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 2
Atk: 700 / Def: 600
FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your respective Decks.

Mucus Yolk
Card
Effect Monster
Attribute: Dark
Type: Aqua / LV: 3
Atk: 0 / Def: 100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.

Nuvia the Wicked
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 2000 / Def: 800
If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.

Otohime
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 3
Atk: 0 / Def: 100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.

Patrician of Darkness
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 5
Atk: 2000 / Def: 1400
As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.

Red-Moon Baby
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 3
Atk: 700 / Def: 1000
A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.

Royal Keeper
Card
Effect Monster
Attribute: Earth
Type: Zombie / LV: 4
Atk: 1600 / Def: 1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.

Sangan
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 3
Atk: 1000 / Def: 600
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

Sasuke Samurai
Card
Effect Monster
Attribute: Wind
Type: Warrior / LV: 2
Atk: 500 / Def: 800
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.

Serpentine Princess
Card
Effect Monster
Attribute: Water
Type: Reptile / LV: 4
Atk: 1400 / Def: 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.

Shadow Ghoul
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 5
Atk: 1600 / Def: 1300
Increase the ATK of this monster by 100 points for each monster in your own Graveyard.

Shadow Tamer
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 800 / Def: 700
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.

Soul of Purity and Light
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 6
Atk: 2000 / Def: 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.

Spear Dragon
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 4
Atk: 1900 / Def: 0
If this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Spirit of the Breeze
Card
Effect Monster
Attribute: Wind
Type: Fairy / LV: 3
Atk: 0 / Def: 1800
As long as this card remains on your side of the field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases.

Spirit Ryu
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 4
Atk: 1000 / Def: 1000
You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.

Star Boy
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 2
Atk: 550 / Def: 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.

Susa Soldier
Card
Effect Monster
Attribute: Earth
Type: Thunder / LV: 4
Atk: 2000 / Def: 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.

Swarm of Scarabs
Card
Effect Monster
Attribute: Dark
Type: Insect / LV: 3
Atk: 500 / Def: 1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.

Sword Hunter
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 7
Atk: 2450 / Def: 1700
A monster destroyed by this card becomes an Equip Spell Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.

The Bistro Butcher
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1800 / Def: 1000
When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her deck.

The Fiend Megacyber
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 6
Atk: 2200 / Def: 1200
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.

The Forgiving Maiden
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 850 / Def: 2000
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.

The Unhappy Maiden
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 1
Atk: 0 / Def: 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.

The Wicked Worm Beast
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 3
Atk: 1400 / Def: 700
This card is returned to your hand at the end of the turn.

Toon Goblin Attack Force
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 2300 / Def: 0
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.

Tornado Bird
Card
Effect Monster
Attribute: Wind
Type: Winged Beast / LV: 4
Atk: 1100 / Def: 1000
FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner.

Total Defense Shogun
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 6
Atk: 1550 / Def: 2500
When this card is summoned (excluding Special Summon), it is placed on the field in Defense Position. This card can attack without being shifted to Attack Position. Damage results are calculated normally.

Twin-Headed Wolf
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1500 / Def: 1000
When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.

Vampire Lord
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 5
Atk: 2000 / Def: 1500
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.

Wandering Mummy
Card
Effect Monster
Attribute: Earth
Type: Zombie / LV: 4
Atk: 1500 / Def: 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.

Winged Minion
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 700 / Def: 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.

Woodland Sprite
Card
Effect Monster
Attribute: Earth
Type: Plant / LV: 3
Atk: 900 / Def: 400
Send 1 Equip Spell Card equipped to this card to the Graveyard. Inflict 500 points of damage for each Equip Card to your opponent's Life Points.

Humanoid Worm Drake
Card
Fusion Monster
Attribute: Water
Type: Aqua / LV: 7
Atk: 2200 / Def: 2000
Worm Drake + "Humanoid Slime"

The Last Warrior from Another Planet
Card
Fusion Monster
Attribute: Earth
Type: Warrior / LV: 7
Atk: 2350 / Def: 2300
Zombyra the Dark + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any monster.

A Legendary Ocean
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.

After the Struggle
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.

Array of Revealing Light
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned.

Black Illusion Ritual
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.

Book of Life
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play.

Book of Taiyou
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Flip 1 face-down monster on the field into face-up Attack Position.

Chosen One
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.

Curse of the Masked Beast
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

De-Fusion
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all the the field in face-up Attack or Defense Position.

Ekibyo Drakmord
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand.

Emergency Provisions
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.

Exchange
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Both players show their hands to each other. You both select 1 card from each other's hand and add it to your own. When the cards are sent to the Graveyard, they are placed in the Graveyard of the original owner.

Fusion Gate
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.

Fusion Sage
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Take 1 "Polymerization" from your Deck and add it to your hand. The Deck is then shuffled.

Fusion Sword Murasame Blade
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
You can only be equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.

Graceful Charity
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Draw 3 cards from your Deck, then discard any 2 cards from your hand.

Heart of Clear Water
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. Damage calculation is applied normally.

Heavy Storm
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroys all Spell and Trap Cards on the field.

Insect Barrier
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.

Jam Breeding Machine
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
During each of your Standby Phases, Special Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster.

Lightning Blade
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.

Limiter Removal
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Doubles the ATK of all Machine-Type monsters that are on your side of the field when this card is activated. At the end of this turn, all the monsters affected by this effect are destroyed.

Mage Power
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.

Magic Reflector
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.

Mask of Dispel
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.

Mask of the Accursed
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.

Pyramid Energy
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
You can select and activate 1 of the following effects: * Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. * Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.

Reinforcement of the Army
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Add 1 Level 4 or lower Warrior-Type monster from your deck to your hand. Then shuffle your Deck.

Restructer Revolution
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.

Return of the Doomed
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.

Ring of Magnetism
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
This card can only be equipped to a monster on your side of the field. The monster equipped with this card decreases its ATK and DEF by 500 points. In addition, all the monsters on your opponent's side of the field must attack the monster equipped with this card if they choose to attack.

Share the Pain
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.

Shield and Sword
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions and subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.

Smoke Grenade of the Thief
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.

Soul of the Pure
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Increases your Life Points by 800 points.

Spiritualism
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.

Stamping Destruction
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.

Super Rejuvenation
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.

The Dark Door
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Both players can only attack with 1 monster during their respective Battle Phases.

The Secret of the Bandit
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent randomly discards 1 card.

Toon Table of Contents
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".

Tremendous Fire
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points.

United We Stand
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.

Bark of Dark Ruler
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.

Blind Destuction
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is "6", destroy all face-up Level 6 or higher monsters on the field.

Burst Breath
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.

Dark Coffin
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: * Discard 1 card in his/her hand randomly. * Select 1 monster on his/her side of the field and destroy it.

Destruction Punch
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. Damage calculation is applied normally.

Disappear
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Remove 1 card from your opponent's Graveyard from play.

Drop Off
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.

Graverobbers Retribution
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play.

Gravity Bind
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
All monsters of Level 4 or higher cannot attack. Their positions may still be changed.

Magic Jammer
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.

Magic Thorn
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can inflict 500 points of damage per card to your opponent's Life Points when your opponent's cards are discarded to the Graveyard by the effects of Spell, Trap, or Effect Monster Cards.

Mask of Restrict
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
No matter what the situation, neither player can offer any monster as a Tribute.

Minor Goblin Official
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.

Needle Wall
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is the same Monster Card Zone as the die result. If the result is 6, roll again.

Ominous Fortunetelling
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
During your Standby Phase, select 1 card randomly from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.

Reckless Greed
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Draw 2 cards, and after that skip your next 2 Draw Phases.

Robbin Goblin
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

Royal Command
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Negates the activation and effects of all Flip Effect monsters.

Royal Decree
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Negates the activation and effects of all Flip Effect monsters.

Shadow of Eyes
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.

Shift
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Change the target to a different monster on your side of the field.

Solemn Judgement
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Pay half your Life Points when your opponent either activates a Spell or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Spell Card, Trap Card, or summoned monster.

Solemn Wishes
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You gain 500 Life Points when you draw a card (or cards).

Soul Demolition
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.

Spirits Invitation
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.

The Dragons Bead
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.

Toon Defense
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.

Tornado Wall
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage to your Life Points becomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.

Slime Token
Card
Token
Attribute: Water
Type: Aqua / LV: 1
Atk: 500 / Def: 500