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Monster | |
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Attribute:
Wind | ||
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Type:
Dragon / LV:
3 | ||
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Atk:
1200 / Def:
700 | ||
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Much more than just a
child, this dragon is gifted with untapped
power. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast-Warrior / LV:
5 | ||
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Atk:
1800 / Def:
1300 | ||
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A bull monster often found
in the woods, it charges enemy monsters with a pair of deadly
horns. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
500 / Def:
2000 | ||
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A vengeful creature formed
by the spirits of fallen warriors, it drags any who dare
approach it into the deepest bowels of the
earth. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1500 / Def:
1200 | ||
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This monster moves so fast
that it looks like an illusion to mortal
eyes. | ||
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Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
4 | ||
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Atk:
800 / Def:
2000 | ||
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This slime apparently has
some human genes in its genetic makeup. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
5 | ||
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Atk:
1200 / Def:
2200 | ||
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Manipulates enemy attacks
with the power of illusion. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1400 / Def:
1200 | ||
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A giant that appears from
a mystic lamp and follows the orders of the lamp's
owner. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Machine / LV:
4 | ||
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Atk:
1850 / Def:
800 | ||
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A hunter that relentlessly
pursues its target by order of the Machine
King. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1500 / Def:
1200 | ||
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This monster has four
different masks for four different attacks. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1800 / Def:
1700 | ||
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A one-eyed giant that
serves the "Dark Ruler Ha Des", it skewers its enemies with
its sharp horn, shattering them to pieces. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
3 | ||
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Atk:
600 / Def:
1500 | ||
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This clown appears from
nowhere and executes very strange moves to avoid enemy
attacks. | ||
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Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1600 / Def:
1800 | ||
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This monster employs the
powers of both Light and Darkness. | ||
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Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1300 / Def:
1100 | ||
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The peacemaker among
monsters. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
5 | ||
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Atk:
2000 / Def:
700 | ||
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This gentlemanly creature
is extremely wicked, feared by man and fiend
alike. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Rock / LV:
4 | ||
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Atk:
1100 / Def:
1400 | ||
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A stone monument from
Easter Island that launches laser blasts from its rock-hewn
lips. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
1 | ||
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Atk:
0 / Def:
0 | ||
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A wicked entity that
controls the hearts of men, its thousand eyes are able to see
and expand the negative influences in an individual's
soul. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Dinosaur / LV:
4 | ||
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Atk:
1600 / Def:
1200 | ||
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A powerful monster whose
two heads attack as one. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1700 / Def:
1600 | ||
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The warrior who can
manipulate dragons. Nobody knows his mysterious
past. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
5 | ||
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Atk:
1900 / Def:
1400 | ||
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When this card attacks
with an ATK higher than the DEF of a Defense Position monster,
inflict the difference as Battle Damage to your opponent's
Life Points. When this card inflicts Battle Damage to your
opponent's Life Points, draw 1 card from your
Deck. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
4 | ||
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Atk:
1600 / Def:
1200 | ||
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This card can only be
Special Summoned by removing 1 WATER monster in your Graveyard
from play. As long as this monster remains face-up on the
field, during each of your opponent's Standby Phases, you can
change the battle position of 1 of your opponent's face-up
Monster Cards. Once changed, the monster must remain in this
position for the rest of the turn. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1700 / Def:
1200 | ||
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This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. This card can attack all monsters on your
opponent's side of the field. You cannot attack your opponent
directly if you attack any monsters first. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
100 / Def:
2600 | ||
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When this card is
face-down and targeted by a Spell Card whose effect targets
only 1 monster, the spell card is negated and this card is
turned face-up in Defense Position. When this card is
attacked, it is shifted to Attack Position following the
Damage step. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Insect / LV:
2 | ||
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Atk:
600 / Def:
700 | ||
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As long as this card
remains face-up on the field, increase the ATK of all WIND
monsters by 500 points and decrease the ATK of all EARTH
monsters by 400 points. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Insect / LV:
2 | ||
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Atk:
400 / Def:
900 | ||
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FLIP: Flip 1 face-down
Defense Position Monster Card on your opponent's side of the
field face-up. If the flipped card is an Effect Monster Card,
immediately destroy it without activating its effect. If the
card is not an Effect Monster Card, return it to its original
position. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
3 | ||
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Atk:
900 / Def:
600 | ||
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FLIP: You can Special
Summon 1 "Bubonic Vermin" from your Deck in face-down Defense
Position. Then shuffle your Deck. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
5 | ||
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Atk:
1000 / Def:
2000 | ||
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Offer 1 monster on your
side of the field as a Tribute to inflict Direct Damage equal
to half of the Tribute monster's ATK to your opponent's Life
Points. Monsters used for a Tribute Summon or that are offered
as Tributes due to other cards' effects are
excluded. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Dragon / LV:
4 | ||
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Atk:
2000 / Def:
100 | ||
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If there is a monster on
your side of the field, you cannot Normal Summon this monster.
In addition, if there are no Dragon-Type monsters except this
card on your side of the field, this card cannot declare an
attack. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Fish / LV:
4 | ||
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Atk:
1500 / Def:
800 | ||
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As long as this card
remains face-up on your side of the field, increase your Life
Points by 800 points during each of your Standby
Phases. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Rock / LV:
3 | ||
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Atk:
200 / Def:
300 | ||
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FLIP: Both players roll a
six-sided die once. The player with the lowest result takes
damage equal to his/her opponent's result x 500 Life Points.
However, if a winner's result is a 6, the loser takes 6000
points of damage. If the results are the same, both players
roll again. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1400 / Def:
1500 | ||
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When this card inflicts
Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: * Select 1 card from
your opponent's hand randomly and discard it to the Graveyard.
* Send 2 cards from the top of your opponent's Deck to the
Graveyard. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
700 / Def:
800 | ||
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FLIP: Take control of 1
face-up Dragon-Type monster on your opponent's side of the
field until the end of the End Phase. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Pyro / LV:
3 | ||
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Atk:
200 / Def:
1800 | ||
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FLIP: Destroys "Dragon
Capture Jar" and turns all face-up Dragon-Type monsters to
Attack Position. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1200 / Def:
900 | ||
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When this card is changed
from Attack Position to Defense Position, select and destroy 1
monster on your opponent's side of the
field. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Pyro / LV:
4 | ||
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Atk:
1300 / Def:
1500 | ||
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Inflict 500 points of
Direct Damage to your opponent's Life Points each time you
increase your own Life Points. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Zombie / LV:
7 | ||
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Atk:
2600 / Def:
2900 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned from
your hand or your Deck by Tributing 1 "Great Dezard" that has
fulfilled the condition. You can flip this card into face-down
Defense Position once per turn during your Main Phase. As long
as this monster remains face-up on the field, negate the
activation and effects of all Spell or Trap Card that target
this card and destroy them. When this card is flipped face-up,
you can Special Summon 1 Zombie-Type monster from your
Graveyard in face-up Attack or Defense Position.
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1800 / Def:
1600 | ||
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Any Equip Card this card
is equipped with is automatically
destroyed. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1200 / Def:
1000 | ||
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You can substitute this
card for any 1 Fusion-Material Monster. You cannot substitute
for any other Fusion-Material Monsters in the current Fusion.
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
3 | ||
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Atk:
1100 / Def:
1100 | ||
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As long as this card
remains face-up on the field, monsters with an ATK equal to
1900 or more cannot declare an attack. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Machine / LV:
1 | ||
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Atk:
0 / Def:
0 | ||
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This card cannot be Normal
Summoned or Set. This monster can only be Special Summoned by
selecting 1 face-up "Gradius" on your side of the field. The
ATK and DEF of this card becomes the same as the ATK and DEF
of the selected "Gradius". If the selected "Gradius" is
removed from the field, destroy this card. | ||
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Effect Monster |
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Attribute:
Dark | |
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Type:
Beast-Warrior / LV:
5 | |
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Atk:
1900 / Def:
1700 | |
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This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. If this card inflicts Battle Damage to your
opponent's Life Points, your opponent skips his/her next
Battle Phase. | |