Baby Dragon
Card
Monster
Attribute: Wind
Type: Dragon / LV: 3
Atk: 1200 / Def: 700
Much more than just a child, this dragon is gifted with untapped power.

Battle Steer
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 5
Atk: 1800 / Def: 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.

Earthbound Spirit
Card
Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 500 / Def: 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

Gazelle the King of Mythical Beasts
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1500 / Def: 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

Humanoid Slime
Card
Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 800 / Def: 2000
This slime apparently has some human genes in its genetic makeup.

Illusionist Faceless Mage
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 5
Atk: 1200 / Def: 2200
Manipulates enemy attacks with the power of illusion.

Lord of the Lamp
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1400 / Def: 1200
A giant that appears from a mystic lamp and follows the orders of the lamp's owner.

Mechanicalchaser
Card
Monster
Attribute: Dark
Type: Machine / LV: 4
Atk: 1850 / Def: 800
A hunter that relentlessly pursues its target by order of the Machine King.

Melchid the Four-Face Beast
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1500 / Def: 1200
This monster has four different masks for four different attacks.

Opticlops
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1800 / Def: 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.

Saggi the Dark Clown
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 3
Atk: 600 / Def: 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.

Shining Abyss
Card
Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1600 / Def: 1800
This monster employs the powers of both Light and Darkness.

Shining Friendship
Card
Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1300 / Def: 1100
The peacemaker among monsters.

The Earl of Demise
Card
Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 2000 / Def: 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

The Statue of Easter Island
Card
Monster
Attribute: Earth
Type: Rock / LV: 4
Atk: 1100 / Def: 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.

Thousand-Eyes Idol
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 0 / Def: 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

Two-Headed King Rex
Card
Monster
Attribute: Dark
Type: Dinosaur / LV: 4
Atk: 1600 / Def: 1200
A powerful monster whose two heads attack as one.

Warrior Dai Grepher
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1700 / Def: 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.

Airknight Parshath
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 5
Atk: 1900 / Def: 1400
When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Aqua Spirit
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 1600 / Def: 1200
This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Asura Priest
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1700 / Def: 1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.

Big Shield Gardna
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 100 / Def: 2600
When this card is face-down and targeted by a Spell Card whose effect targets only 1 monster, the spell card is negated and this card is turned face-up in Defense Position. When this card is attacked, it is shifted to Attack Position following the Damage step.

Bladefly
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 2
Atk: 600 / Def: 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.

Bombardment Beetle
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 2
Atk: 400 / Def: 900
FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.

Bubonic Vermin
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 3
Atk: 900 / Def: 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.

Catapult Turtle
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 5
Atk: 1000 / Def: 2000
Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Cave Dragon
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 4
Atk: 2000 / Def: 100
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.

Cure Mermaid
Card
Effect Monster
Attribute: Water
Type: Fish / LV: 4
Atk: 1500 / Def: 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

Dice Jar
Card
Effect Monster
Attribute: Light
Type: Rock / LV: 3
Atk: 200 / Def: 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to his/her opponent's result x 500 Life Points. However, if a winner's result is a 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.

Don Zaloog
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 1400 / Def: 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Select 1 card from your opponent's hand randomly and discard it to the Graveyard. * Send 2 cards from the top of your opponent's Deck to the Graveyard.

Dragon Manipulator
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 700 / Def: 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.

Dragon Piper
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 3
Atk: 200 / Def: 1800
FLIP: Destroys "Dragon Capture Jar" and turns all face-up Dragon-Type monsters to Attack Position.

Dream Clown
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1200 / Def: 900
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.

Fire Princess
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 4
Atk: 1300 / Def: 1500
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.

Fushioh Richie
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 7
Atk: 2600 / Def: 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell or Trap Card that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

Gearfried the Iron Knight
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1800 / Def: 1600
Any Equip Card this card is equipped with is automatically destroyed.

Goddess with the Third Eye
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1200 / Def: 1000
You can substitute this card for any 1 Fusion-Material Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion.

Gora Turtle
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 3
Atk: 1100 / Def: 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.

Gradius Option
Card
Effect Monster
Attribute: Light
Type: Machine / LV: 1
Atk: 0 / Def: 0
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.

Great Long Nose
Card
Effect Monster
Attribute: Dark
Type: Beast-Warrior / LV: 5
Atk: 1900 / Def: 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.