|
|
![]() |
Monster | |
|
Attribute:
Wind | ||
|
Type:
Dragon / LV:
3 | ||
|
Atk:
1200 / Def:
700 | ||
|
Much more than just a
child, this dragon is gifted with untapped
power. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Earth | ||
|
Type:
Beast-Warrior / LV:
5 | ||
|
Atk:
1800 / Def:
1300 | ||
|
A bull monster often found
in the woods, it charges enemy monsters with a pair of deadly
horns. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Earth | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
500 / Def:
2000 | ||
|
A vengeful creature formed
by the spirits of fallen warriors, it drags any who dare
approach it into the deepest bowels of the
earth. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Earth | ||
|
Type:
Beast / LV:
4 | ||
|
Atk:
1500 / Def:
1200 | ||
|
This monster moves so fast
that it looks like an illusion to mortal
eyes. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
4 | ||
|
Atk:
800 / Def:
2000 | ||
|
This slime apparently has
some human genes in its genetic makeup. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Spellcaster / LV:
5 | ||
|
Atk:
1200 / Def:
2200 | ||
|
Manipulates enemy attacks
with the power of illusion. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
1400 / Def:
1200 | ||
|
A giant that appears from
a mystic lamp and follows the orders of the lamp's
owner. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Machine / LV:
4 | ||
|
Atk:
1850 / Def:
800 | ||
|
A hunter that relentlessly
pursues its target by order of the Machine
King. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
1500 / Def:
1200 | ||
|
This monster has four
different masks for four different attacks. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
1800 / Def:
1700 | ||
|
A one-eyed giant that
serves the "Dark Ruler Ha Des", it skewers its enemies with
its sharp horn, shattering them to pieces. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Spellcaster / LV:
3 | ||
|
Atk:
600 / Def:
1500 | ||
|
This clown appears from
nowhere and executes very strange moves to avoid enemy
attacks. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
1600 / Def:
1800 | ||
|
This monster employs the
powers of both Light and Darkness. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
1300 / Def:
1100 | ||
|
The peacemaker among
monsters. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
5 | ||
|
Atk:
2000 / Def:
700 | ||
|
This gentlemanly creature
is extremely wicked, feared by man and fiend
alike. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Earth | ||
|
Type:
Rock / LV:
4 | ||
|
Atk:
1100 / Def:
1400 | ||
|
A stone monument from
Easter Island that launches laser blasts from its rock-hewn
lips. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Spellcaster / LV:
1 | ||
|
Atk:
0 / Def:
0 | ||
|
A wicked entity that
controls the hearts of men, its thousand eyes are able to see
and expand the negative influences in an individual's
soul. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Dark | ||
|
Type:
Dinosaur / LV:
4 | ||
|
Atk:
1600 / Def:
1200 | ||
|
A powerful monster whose
two heads attack as one. | ||
|
| ||
![]() |
Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
4 | ||
|
Atk:
1700 / Def:
1600 | ||
|
The warrior who can
manipulate dragons. Nobody knows his mysterious
past. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
5 | ||
|
Atk:
1900 / Def:
1400 | ||
|
When this card attacks
with an ATK higher than the DEF of a Defense Position monster,
inflict the difference as Battle Damage to your opponent's
Life Points. When this card inflicts Battle Damage to your
opponent's Life Points, draw 1 card from your
Deck. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
4 | ||
|
Atk:
1600 / Def:
1200 | ||
|
This card can only be
Special Summoned by removing 1 WATER monster in your Graveyard
from play. As long as this monster remains face-up on the
field, during each of your opponent's Standby Phases, you can
change the battle position of 1 of your opponent's face-up
Monster Cards. Once changed, the monster must remain in this
position for the rest of the turn. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
1700 / Def:
1200 | ||
|
This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. This card can attack all monsters on your
opponent's side of the field. You cannot attack your opponent
directly if you attack any monsters first. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
4 | ||
|
Atk:
100 / Def:
2600 | ||
|
When this card is
face-down and targeted by a Spell Card whose effect targets
only 1 monster, the spell card is negated and this card is
turned face-up in Defense Position. When this card is
attacked, it is shifted to Attack Position following the
Damage step. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Insect / LV:
2 | ||
|
Atk:
600 / Def:
700 | ||
|
As long as this card
remains face-up on the field, increase the ATK of all WIND
monsters by 500 points and decrease the ATK of all EARTH
monsters by 400 points. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Insect / LV:
2 | ||
|
Atk:
400 / Def:
900 | ||
|
FLIP: Flip 1 face-down
Defense Position Monster Card on your opponent's side of the
field face-up. If the flipped card is an Effect Monster Card,
immediately destroy it without activating its effect. If the
card is not an Effect Monster Card, return it to its original
position. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Beast / LV:
3 | ||
|
Atk:
900 / Def:
600 | ||
|
FLIP: You can Special
Summon 1 "Bubonic Vermin" from your Deck in face-down Defense
Position. Then shuffle your Deck. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
5 | ||
|
Atk:
1000 / Def:
2000 | ||
|
Offer 1 monster on your
side of the field as a Tribute to inflict Direct Damage equal
to half of the Tribute monster's ATK to your opponent's Life
Points. Monsters used for a Tribute Summon or that are offered
as Tributes due to other cards' effects are
excluded. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Dragon / LV:
4 | ||
|
Atk:
2000 / Def:
100 | ||
|
If there is a monster on
your side of the field, you cannot Normal Summon this monster.
In addition, if there are no Dragon-Type monsters except this
card on your side of the field, this card cannot declare an
attack. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Fish / LV:
4 | ||
|
Atk:
1500 / Def:
800 | ||
|
As long as this card
remains face-up on your side of the field, increase your Life
Points by 800 points during each of your Standby
Phases. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Rock / LV:
3 | ||
|
Atk:
200 / Def:
300 | ||
|
FLIP: Both players roll a
six-sided die once. The player with the lowest result takes
damage equal to his/her opponent's result x 500 Life Points.
However, if a winner's result is a 6, the loser takes 6000
points of damage. If the results are the same, both players
roll again. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Warrior / LV:
4 | ||
|
Atk:
1400 / Def:
1500 | ||
|
When this card inflicts
Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: * Select 1 card from
your opponent's hand randomly and discard it to the Graveyard.
* Send 2 cards from the top of your opponent's Deck to the
Graveyard. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
3 | ||
|
Atk:
700 / Def:
800 | ||
|
FLIP: Take control of 1
face-up Dragon-Type monster on your opponent's side of the
field until the end of the End Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Fire | ||
|
Type:
Pyro / LV:
3 | ||
|
Atk:
200 / Def:
1800 | ||
|
FLIP: Destroys "Dragon
Capture Jar" and turns all face-up Dragon-Type monsters to
Attack Position. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
3 | ||
|
Atk:
1200 / Def:
900 | ||
|
When this card is changed
from Attack Position to Defense Position, select and destroy 1
monster on your opponent's side of the
field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Fire | ||
|
Type:
Pyro / LV:
4 | ||
|
Atk:
1300 / Def:
1500 | ||
|
Inflict 500 points of
Direct Damage to your opponent's Life Points each time you
increase your own Life Points. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Zombie / LV:
7 | ||
|
Atk:
2600 / Def:
2900 | ||
|
This card cannot be Normal
Summoned or Set. This card can only be Special Summoned from
your hand or your Deck by Tributing 1 "Great Dezard" that has
fulfilled the condition. You can flip this card into face-down
Defense Position once per turn during your Main Phase. As long
as this monster remains face-up on the field, negate the
activation and effects of all Spell or Trap Card that target
this card and destroy them. When this card is flipped face-up,
you can Special Summon 1 Zombie-Type monster from your
Graveyard in face-up Attack or Defense Position.
| ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
4 | ||
|
Atk:
1800 / Def:
1600 | ||
|
Any Equip Card this card
is equipped with is automatically
destroyed. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
1200 / Def:
1000 | ||
|
You can substitute this
card for any 1 Fusion-Material Monster. You cannot substitute
for any other Fusion-Material Monsters in the current Fusion.
| ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
3 | ||
|
Atk:
1100 / Def:
1100 | ||
|
As long as this card
remains face-up on the field, monsters with an ATK equal to
1900 or more cannot declare an attack. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Machine / LV:
1 | ||
|
Atk:
0 / Def:
0 | ||
|
This card cannot be Normal
Summoned or Set. This monster can only be Special Summoned by
selecting 1 face-up "Gradius" on your side of the field. The
ATK and DEF of this card becomes the same as the ATK and DEF
of the selected "Gradius". If the selected "Gradius" is
removed from the field, destroy this card. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Beast-Warrior / LV:
5 | ||
|
Atk:
1900 / Def:
1700 | ||
|
This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. If this card inflicts Battle Damage to your
opponent's Life Points, your opponent skips his/her next
Battle Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Warrior / LV:
3 | ||
|
Atk:
650 / Def:
900 | ||
|
FLIP: Select 2 face-down
Spell or Trap Cards on the field and destroy
them. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
3 | ||
|
Atk:
1000 / Def:
700 | ||
|
This card can attack twice
during the same Battle Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
2 | ||
|
Atk:
500 / Def:
700 | ||
|
As long as this card
remains face-up on the field, increase the ATK of all LIGHT
monsters by 500 points and decrease the ATK of all DARK
monsters by 400 points. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
1800 / Def:
500 | ||
|
Offer 2 monsters on your
side of the field as a Tribute to increase your Life Points by
1000 points. Monsters used for a Tribute Summon or that are
offered as Tributes due to other cards' effects are
excluded. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Insect / LV:
4 | ||
|
Atk:
2200 / Def:
100 | ||
|
When you attack with this
card, toss a coin and call it. If you call it right, attack
normally. If you call it wrong, reduce your Life Points by
half before attacking. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Spellcaster / LV:
4 | ||
|
Atk:
1800 / Def:
700 | ||
|
Each time this card
inflicts battle damage to your opponent's Life Points, you can
remove up to 2 cards in your opponent's Graveyard from play.
In addition, as long as this card remains face-up on the
field, your opponent cannot remove any cards in either
Graveyard from play. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Warrior / LV:
5 | ||
|
Atk:
2100 / Def:
1400 | ||
|
If this card battles with
a DARK monster, increase the ATK of this card by 500 points
during the Damage Step. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Rock / LV:
4 | ||
|
Atk:
1200 / Def:
1700 | ||
|
This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. If this card is Normal Summoned or flipped
face-up, see 1 card on the top of your Deck during your next
Draw Phase before you draw, and return the card to the top or
the bottom of your Deck. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
4 | ||
|
Atk:
700 / Def:
2000 | ||
|
As long as this card
remains face-up on the field, the field is treated as "Umi"
(however, there is no increasing or decreasing of ATK/DEF due
to "Umi"'s effect). If there is an active Field Spell Card on
the field, this effect is not applied. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
3 | ||
|
Atk:
900 / Def:
900 | ||
|
The effect of this card
can only be applied during your opponent's turn. When your
opponent activates a Spell Card, offer this face-up card as a
Tribute to negate the activation of the Spell Card and destroy
it. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Rock / LV:
2 | ||
|
Atk:
700 / Def:
600 | ||
|
FLIP: Both you and your
opponent discard all cards in your hands and draw 5 cards from
your respective Decks. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Aqua / LV:
3 | ||
|
Atk:
0 / Def:
100 | ||
|
This card can attack your
opponent's Life Points directly. Each time this card inflicts
Battle Damage to your opponent's Life Points, increase the ATK
of this card by 1000 points during your next Standby Phase.
The ATK increase lasts as long as this card remains face-up on
the field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
2000 / Def:
800 | ||
|
If this monster is
Summoned by a Normal Summon, it is destroyed. The ATK of this
card is decreased by 200 points for each monster on your
opponent's side of the field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Spellcaster / LV:
3 | ||
|
Atk:
0 / Def:
100 | ||
|
This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. When this card is Normal Summoned or flipped
face-up, you can change the battle position of 1 face-up
monster on your opponent's side of the
field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Zombie / LV:
5 | ||
|
Atk:
2000 / Def:
1400 | ||
|
As long as this monster
remains face-up on the field, the controller of this card
selects the targets of his/her opponent's
attacks. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Zombie / LV:
3 | ||
|
Atk:
700 / Def:
1000 | ||
|
A monster destroyed by
this card can be Special Summoned in face-up Attack or Defense
Position at the end of the Battle Phase to your side of the
field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Zombie / LV:
4 | ||
|
Atk:
1600 / Def:
1700 | ||
|
You can flip this card
into face-down Defense Position once per turn during your Main
Phase. When this card is flipped face-up, increase the ATK and
DEF of this card by 300 points until the end of the turn that
this card is flipped face-up. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
3 | ||
|
Atk:
1000 / Def:
600 | ||
|
When this card is sent
from the field to the Graveyard, move 1 monster with an ATK of
1500 or less from your Deck to your hand. Your Deck is then
shuffled. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Warrior / LV:
2 | ||
|
Atk:
500 / Def:
800 | ||
|
If this monster attacks a
face-down Defense Position monster, destroy the face-down
monster immediately with this card's effect without flipping
it face-up or damage calculation. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Reptile / LV:
4 | ||
|
Atk:
1400 / Def:
2000 | ||
|
If this face-up card is
returned from the field to your Deck, select and Special
Summon 1 Level 3 or lower monster from your Deck to your side
of the field. Then shuffle your Deck. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Zombie / LV:
5 | ||
|
Atk:
1600 / Def:
1300 | ||
|
Increase the ATK of this
monster by 100 points for each monster in your own
Graveyard. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
3 | ||
|
Atk:
800 / Def:
700 | ||
|
FLIP: Take control of 1
face-up Fiend-Type monster on your opponent's side of the
field until the end of the End Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
6 | ||
|
Atk:
2000 / Def:
1800 | ||
|
This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing 2 LIGHT monsters in your Graveyard from play. As long
as this card remains face-up on the field, decrease the ATK of
all monsters on your opponent's side of the field by 300
points during his/her Battle Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Dragon / LV:
4 | ||
|
Atk:
1900 / Def:
0 | ||
|
If this card attacks with
an ATK that is higher than the DEF of a Defense Position
monster, inflict the difference as Battle Damage to your
opponent's Life Points. If this card attacks, it is changed to
Defense Position at the end of the Damage
Step. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Fairy / LV:
3 | ||
|
Atk:
0 / Def:
1800 | ||
|
As long as this card
remains on your side of the field in face-up Attack Position,
increase your Life Points by 1000 points during each of your
Standby Phases. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Dragon / LV:
4 | ||
|
Atk:
1000 / Def:
1000 | ||
|
You can only activate this
effect during your Battle Step if this card battles during
your turn. Discard 1 Dragon-Type monster from your hand to the
Graveyard to increase the ATK and DEF of this card by 1000
points until the End Step. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
2 | ||
|
Atk:
550 / Def:
500 | ||
|
As long as this card
remains face-up on the field, increase the ATK of all WATER
monsters by 500 points and decrease the ATK of all FIRE
monsters by 400 points. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Thunder / LV:
4 | ||
|
Atk:
2000 / Def:
1600 | ||
|
This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that this card is Normal Summoned or
flipped face-up. The Battle Damage this card inflicts to your
opponent's Life Points is halved. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Insect / LV:
3 | ||
|
Atk:
500 / Def:
1000 | ||
|
You can flip this card
into face-down Defense Position once per turn during your Main
Phase. When this card is Flip Summoned successfully, destroy 1
monster on your opponent's side of the
field. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
7 | ||
|
Atk:
2450 / Def:
1700 | ||
|
A monster destroyed by
this card becomes an Equip Spell Card. Equip "Sword Hunter"
with the card to increase the ATK of this monster by 200
points. The equipped card remains on the field until this card
is destroyed. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
1800 / Def:
1000 | ||
|
When this card inflicts
damage to your opponent, your opponent must draw 2 cards from
his/her deck. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Warrior / LV:
6 | ||
|
Atk:
2200 / Def:
1200 | ||
|
If your opponent has 2 or
more monsters than you have on the field, you can summon this
card without offering any Tributes. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Fairy / LV:
4 | ||
|
Atk:
850 / Def:
2000 | ||
|
Offer this face-up card as
a Tribute to return 1 of your monsters destroyed in battle
during this turn to your hand. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Light | ||
|
Type:
Spellcaster / LV:
1 | ||
|
Atk:
0 / Def:
100 | ||
|
When this card is sent to
the Graveyard as a result of battle, the Battle Phase for that
turn ends immediately. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Beast / LV:
3 | ||
|
Atk:
1400 / Def:
700 | ||
|
This card is returned to
your hand at the end of the turn. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
4 | ||
|
Atk:
2300 / Def:
0 | ||
|
This card cannot attack
during the turn that it is Normal Summoned, Flip Summoned, or
Special Summoned. When "Toon World" on the field is destroyed,
destroy this card. If "Toon World" is on your side of the
field and your opponent does not control a Toon Monster, this
card can attack your opponent's Life Points directly. If this
card attacks, it is changed to Defense Position at the end of
the Battle Phase, and you cannot change this Battle Position
until the end of your next turn. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Wind | ||
|
Type:
Winged Beast / LV:
4 | ||
|
Atk:
1100 / Def:
1000 | ||
|
FLIP: Return 2 Spell or
Trap Cards on the field to the hands of their
owner. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Warrior / LV:
6 | ||
|
Atk:
1550 / Def:
2500 | ||
|
When this card is summoned
(excluding Special Summon), it is placed on the field in
Defense Position. This card can attack without being shifted
to Attack Position. Damage results are calculated
normally. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
4 | ||
|
Atk:
1500 / Def:
1000 | ||
|
When there is another
face-up Fiend-Type monster on your side of the field, negate
the effect of Flip Effect Monsters destroyed by this card as a
result of battle. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Zombie / LV:
5 | ||
|
Atk:
2000 / Def:
1500 | ||
|
Each time this card
inflicts Battle Damage to your opponent's Life Points, declare
1 card type (Monster, Spell, or Trap). Your opponent selects 1
card of that type from his/her Deck and sends it to the
Graveyard. Also, if this card is destroyed and sent to your
Graveyard by your opponent's card effect, it is Special
Summoned to the field during your next Standby
Phase. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Zombie / LV:
4 | ||
|
Atk:
1500 / Def:
1500 | ||
|
You can flip this card
into face-down Defense Position once per turn during your Main
Phase. After you use this effect, rearrange the face-down
Defense Position monsters on your side of the field, then
return them in face-down Defense Position. | ||
|
| ||
![]() |
Effect Monster | |
|
Attribute:
Dark | ||
|
Type:
Fiend / LV:
2 | ||
|
Atk:
700 / Def:
700 | ||
|
Tribute this face-up card.
Select 1 face-up Fiend-Type monster on the field. Increase the
ATK and DEF of the monster by 700 points as long as it remains
face-up on the field. | ||
|
| ||
|
|
Effect Monster | |
|
Attribute:
Earth | ||
|
Type:
Plant / LV:
3 | ||
|
Atk:
900 / Def:
400 | ||
|
Send 1 Equip Spell Card
equipped to this card to the Graveyard. Inflict 500 points of
damage for each Equip Card to your opponent's Life
Points. | ||
|
| ||
![]() |
Fusion Monster | |
|
Attribute:
Water | ||
|
Type:
Aqua / LV:
7 | ||
|
Atk:
2200 / Def:
2000 | ||
|
Worm Drake + "Humanoid
Slime" | ||
|
| ||
![]() |
Fusion Monster | |
|
Attribute:
Earth | ||
|
Type:
Warrior / LV:
7 | ||
|
Atk:
2350 / Def:
2300 | ||
|
Zombyra the Dark +
"Maryokutai" When this card is Special Summoned, destroy all
monsters on your side of the field except this card. As long
as this card remains face-up on the field, both players cannot
Summon (including Flip Summon or Special Summon) any monster.
| ||
|
| ||
![]() |
Spell | |
|
Attribute:
Field | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card's name is
treated as "Umi". Downgrade all WATER monsters in both
player's hands and on the field by 1 Level. Increases the ATK
and DEF of all WATER monsters by 200
points. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
activated during Main Phase 1. All monsters on both sides of
the field that have been involved in damage calculation are
destroyed during the End Step of the turn. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Field | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Declare 1 Type of monster.
Any monster of the declared Type cannot declare an attack
during the turn it is Normal Summoned, Flip Summoned, or
Special Summoned. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Ritual | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card is used to
Ritual Summon "Relinquished". You must also offer monsters
whose total Level Stars equal 1 or more from the field or your
hand as a Tribute. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Special Summon 1
Zombie-Type monster from your Graveyard to the field and
remove 1 monster in your opponent's Graveyard from
play. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Flip 1 face-down monster
on the field into face-up Attack Position. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Select 1 Monster Card and
2 non-Monster Cards from your hand. Your opponent randomly
selects 1 card among them. If it is a Monster Card, it is
Special Summoned and send the remaining 2 cards to the
Graveyard. If not, send all the cards to the
Graveyard. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Ritual | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card is used to
Ritual Summon "The Masked Beast". You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the
field or your hand. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Quick-Play | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Return 1 Fusion Monster
Card on the field to the Fusion Deck. In addition, if all the
Fusion-Material monsters for the returned Fusion Monster Card
are in your Graveyard, you can Special Summon them all the the
field in face-up Attack or Defense
Position. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
A monster equipped with
this card cannot attack. Destroys the equipped monster at the
end of the 2nd turn of the player controlling the monster. At
that time, this card is returned to the owner's
hand. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Quick-Play | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Send Spell or Trap Cards
on your side of the field to the Graveyard except this card.
Increase your Life Points by 1000 points for each card sent to
the Graveyard. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Both players show their
hands to each other. You both select 1 card from each other's
hand and add it to your own. When the cards are sent to the
Graveyard, they are placed in the Graveyard of the original
owner. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Field | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
As long as this card
remains face-up on the field, a Fusion Monster can be Special
Summoned without using "Polymerization". The Fusion-Material
monsters used in the Fusion are not sent to the Graveyard, but
are removed from play. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Take 1 "Polymerization"
from your Deck and add it to your hand. The Deck is then
shuffled. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can only be equip this
card to a Warrior-Type monster. Increase the ATK of the
equipped monster by 800 points. This card cannot be destroyed
by effects that destroy Spell Cards. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Draw 3 cards from your
Deck, then discard any 2 cards from your
hand. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
If the equipped monster's
ATK is 1300 or higher, this card is destroyed. The monster
equipped with this card is not destroyed as a result of battle
or by the effect of a card that targets the monster. Damage
calculation is applied normally. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Destroys all Spell and
Trap Cards on the field. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Your opponent's
Insect-Type monsters cannot attack as long as this card
remains face-up on the field. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During each of your
Standby Phases, Special Summon 1 "Slime Token" (face-up Attack
Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side
of the field. As long as this card remains face-up on the
field, you cannot Summon (including Flip Summon and Special
Summon) any other monster. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
equipped to Warrior-Type monsters. Increases the ATK of the
equipped monster by 800 points and decreases the ATK of all
WATER monsters on the field by 500 points. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Quick-Play | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Doubles the ATK of all
Machine-Type monsters that are on your side of the field when
this card is activated. At the end of this turn, all the
monsters affected by this effect are
destroyed. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
For every Spell and Trap
Card on your side of the field, increase the ATK and DEF of
the equipped monster by 500 points. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Select 1 Spell Card that
remains face-up on the field and put 1 counter on it. If the
selected card is destroyed, the counter is removed instead of
the card being destroyed. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Select 1 face-up Spell
Card on the field. The controller of the Spell Card must take
damage of 500 Life Points during each of his/her Standby
Phases. When the selected card is destroyed or removed from
the field, this card is also destroyed. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
The monster equipped with
this card cannot attack. In addition, the player controlling
the equipped monster must take damage of 500 Life Points
during each of your Standby Phases. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Quick-Play | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can select and
activate 1 of the following effects: * Increase the ATK of all
face-up monsters on your side of the field by 200 points until
the End Phase of the turn this card is activated. * Increase
the DEF of all face-up monsters on your side of the field by
500 points until the End Phase of the turn this card is
activated. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Add 1 Level 4 or lower
Warrior-Type monster from your deck to your hand. Then shuffle
your Deck. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Inflict 200 points of
damage to your opponent's Life Points for each card in your
opponent's hand. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Discard 1 Monster Card
from your hand to the Graveyard. Return 1 of your monsters
that is sent to your Graveyard during this turn as a result of
battle to your hand at the end of this
turn. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
equipped to a monster on your side of the field. The monster
equipped with this card decreases its ATK and DEF by 500
points. In addition, all the monsters on your opponent's side
of the field must attack the monster equipped with this card
if they choose to attack. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Offer 1 monster on your
side of the field as a Tribute. Your opponent must select 1
monster on his/her side of the field and offer it as a
Tribute. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
For 1 turn, each face-up
monster's original ATK becomes their original DEF and
vice-versa. Any additions and subtractions to ATK and/or DEF
due to card effects are applied to the new ATK and DEF.
Monsters summoned after this card's activation are
excluded. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
When this Equip Spell Card
is active and is destroyed by a card effect, look at your
opponent's hand. Select 1 card from his/her hand and discard
it to the Graveyard. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Increases your Life Points
by 800 points. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Return 1 Spell or Trap
Card on your opponent's side of the field to his/her hand.
This card's activation and effect cannot be negated by any
other card. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can only activate this
card when you have a face-up Dragon-Type monster on your side
of the field. Destroy 1 Spell or Trap Card on the field and
inflict 500 points of damage to the controller of that
card. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Quick-Play | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During the End Phase of
the turn this card is activated, draw 1 card from your Deck
for each Dragon-Type monster discarded from your hand and/or
Tributed during this turn. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Both players can only
attack with 1 monster during their respective Battle
Phases. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
activated during Main Phase 1. Select 1 face-up monster on the
field. Each time the selected monster inflicts Battle Damage
to your opponent's Life Points this turn, your opponent
randomly discards 1 card. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Add 1 card from your Deck
to your hand that includes "Toon" in its card name, or is
named "Manga Ryu-Ran". | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Inflicts 1000 points of
Direct Damage to your opponent's Life Points and 500 points of
Direct Damage to your Life Points. | ||
|
| ||
![]() |
Spell | |
|
Attribute:
Equip | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
For every face-up monster
you control, increase the ATK and DEF of the equipped monster
by 800 points. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can only activate this
card during the Damage Step of the Battle Phase that a
Fiend-Type monster on your side of the field attacks or is
attacked. Pay Life Points (in multiples of 100 points) to
decrease 1 of your opponent's monster's ATK and DEF by the
same amount of points until the End Phase of that
turn. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During your Standby Phase,
roll 1 six-sided die once. Destroy any monsters whose Level
Stars are equal to the number rolled. If the number is "6",
destroy all face-up Level 6 or higher monsters on the
field. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Tribute 1 Dragon-Type
monster on your side of the field. Destroy all face-up
monsters on the field whose DEF is equal to or less than the
ATK of the Tributed monster. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
When this face-down card
is destroyed and sent to the Graveyard, your opponent selects
and executes 1 of the following effects: * Discard 1 card in
his/her hand randomly. * Select 1 monster on his/her side of
the field and destroy it. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
If the ATK of an attacking
monster on your opponent's side of the field is lower than the
DEF of the attacked Defense Position monster, destroy the
attacking monster at the end of the Damage Step. Damage
calculation is applied normally. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Remove 1 card from your
opponent's Graveyard from play. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
activated during your opponent's Draw Phase. Your opponent
must discard the card he/she draws to the Graveyard from their
hand immediately. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During each of your
Standby Phases, inflict 100 points of Direct Damage to your
opponent's Life Points for each of your opponent's Monster
Cards that have been removed from play. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
All monsters of Level 4 or
higher cannot attack. Their positions may still be
changed. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Counter | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Discard 1 card from your
hand to the Graveyard to negate the activation of a Spell Card
and destroy it. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can inflict 500 points
of damage per card to your opponent's Life Points when your
opponent's cards are discarded to the Graveyard by the effects
of Spell, Trap, or Effect Monster Cards. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
No matter what the
situation, neither player can offer any monster as a
Tribute. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can activate this card
when your opponent's Life Points are 3000 or less. Inflict 500
points of Direct Damage to your opponent's Life Points during
each of his/her Standby Phases. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During your Standby Phase,
roll a six-sided die once. Treat your opponent's Monster Card
Zone as #'s 1-5, counting from your right. Destroy the monster
that is the same Monster Card Zone as the die result. If the
result is 6, roll again. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
During your Standby Phase,
select 1 card randomly from your opponent's hand. Call the
type of card (Monster, Spell, or Trap). If you call it right,
inflict 700 points of damage to your opponent's Life Points.
You can use this effect only once per turn. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Draw 2 cards, and after
that skip your next 2 Draw Phases. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Each time 1 of your
monsters inflicts damage to your opponent's Life Points, 1
card is randomly selected from your opponent's hand and
discarded to the Graveyard. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Negates the activation and
effects of all Flip Effect monsters. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Negates the activation and
effects of all Flip Effect monsters. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can only activate this
card when your opponent Sets a Monster Card in Defense
Position. Change it to face-up Attack Position. If the Monster
Card has a Flip Effect, it is not
activated. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can activate this card
when your opponent designates 1 monster on your side of the
field as the target of a Spell, Trap, or battle attack. Change
the target to a different monster on your side of the
field. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Counter | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Pay half your Life Points
when your opponent either activates a Spell or Trap Card or
summons a monster (including Special Summon) to negate the
action and destroy the Spell Card, Trap Card, or summoned
monster. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You gain 500 Life Points
when you draw a card (or cards). | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
You can only activate this
card's effect when you have a Fiend-Type monster on your side
of the field. Pay 500 Life Points to use this effect. Both
players select 1 Monster Card from their opponent's Graveyard.
Remove the selected cards from play. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Each time your Spirit
monster returns to your hand, select 1 monster on your
opponent's side of the field and return it to its owner's
hand. Pay 500 Life Points during each of your Standby Phases.
If you do not, destroy this card. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Discard 1 card from your
hand. Negate the effect of a Trap Card that targets 1 face-up
Dragon-Type monster and destroy the Trap
Card. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
When your opponent's
monster attacks a face-up Level 4 or lower Toon Monster on
your side of the field, you can make the attack a direct
attack to your Life Points. | ||
|
| ||
![]() |
Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
This card can only be
activated when "Umi" is active on the field. As long as "Umi"
remains face-up on the field, any damage to your Life Points
becomes 0. When "Umi" is destroyed or removed from the field,
this card is also destroyed. | ||
|
| ||
