Amphibian Beast
Card
Monster
Attribute: Water
Type: Fish / LV: 6
Atk: 2400 / Def: 2000
On land or in the sea, the speed of this monster is unmatchable.

Axe Raider
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1700 / Def: 1150
An axe-wielding monster of tremendous strength and agility.

Blackland Fire Dragon
Card
Monster
Attribute: Dark
Type: Dragon / LV: 4
Atk: 1500 / Def: 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.

Gemini Elf
Card
Monster
Attribute: Earth
Type: Spellcaster / LV: 4
Atk: 1900 / Def: 900
Elf twins that alternate their attacks.

Gradius
Card
Monster
Attribute: Light
Type: Machine / LV: 4
Atk: 1200 / Def: 800
A high-performance jet fighter with power capsules for variable attack capabilities.

Grand Tiki Elder
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1500 / Def: 800
A masked monster that wields the most deadly of curses.

Headless Knight
Card
Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 1450 / Def: 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

King of Yamimakai
Card
Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 2000 / Def: 1530
Wields the power of darkness to destroy its enemies.

Launcher Spider
Card
Monster
Attribute: Fire
Type: Machine / LV: 7
Atk: 2200 / Def: 2500
A mechanical spider with rocket launchers capable of random fire.

Luster Dragon
Card
Monster
Attribute: Wind
Type: Dragon / LV: 6
Atk: 2400 / Def: 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.

Mystic Horseman
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1300 / Def: 1550
Half man and half horse, this monster is known for its extreme speed.

Oscillo Hero 2
Card
Monster
Attribute: Light
Type: Thunder / LV: 3
Atk: 1000 / Def: 500
A creature that electrocutes opponents with bolts of lightning.

Ryu-Kishin Powered
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1600 / Def: 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.

Swordsman of Landstar
Card
Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 500 / Def: 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

The Gross Ghost of Fled Dreams
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1300 / Def: 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

The Portraits Secret
Card
Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 1200 / Def: 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

Tiger Axe
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 4
Atk: 1300 / Def: 1100
A fast and powerful axe-wielding beast-warrior.

Worm Drake
Card
Monster
Attribute: Earth
Type: Reptile / LV: 4
Atk: 1400 / Def: 1500
Once this monster wraps itself around a victim, there is no escape.

4-Starred Ladybug of Doom
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 3
Atk: 800 / Def: 1200
FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.

Amazon Archer
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1400 / Def: 1000
Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon of that are offered as Tributes due to other cards' effects are excluded.

Arsenal Bug
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 3
Atk: 2000 / Def: 2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.

Bazoo the Soul-Eater
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1600 / Def: 900
You can remove up to 3 Monster Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.

Birdface
Card
Effect Monster
Attribute: Wind
Type: Winged Beast / LV: 4
Atk: 1600 / Def: 1600
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.

Cannon Soldier
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 4
Atk: 1400 / Def: 1300
Offer 1 monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Crass Clown
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1350 / Def: 1400
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.

Cyber Stein
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 2
Atk: 700 / Def: 500
At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position.

Dancing Fairy
Card
Effect Monster
Attribute: Wind
Type: Fairy / LV: 4
Atk: 1700 / Def: 1000
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.

Dark Dust Spirit
Card
Effect Monster
Attribute: Earth
Type: Zombie / LV: 6
Atk: 2200 / Def: 1800
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.

Dark Scorpion Burglars
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 1000 / Def: 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from his/her Deck and sends it to the Graveyard. Then shuffle the Deck.

Deepsea Warrior
Card
Effect Monster
Attribute: Water
Type: Warrior / LV: 5
Atk: 1600 / Def: 1800
When "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Dragon Seeker
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 6
Atk: 2000 / Def: 2100
When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.

Drill Bug
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 2
Atk: 1100 / Def: 200
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.

Exiled Force
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1000 / Def: 1000
Tribute this face-up card. Destroy 1 monster on the field.

Freed the Matchless General
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 5
Atk: 2300 / Def: 1700
Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck

Frontier Wiseman
Card
Effect Monster
Attribute: Earth
Type: Spellcaster / LV: 3
Atk: 1600 / Def: 800
As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Card.

Fushi No Tori
Card
Effect Monster
Attribute: Fire
Type: Winged Beast / LV: 4
Atk: 1200 / Def: 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

Giant Axe Mummy
Card
Effect Monster
Attribute: Earth
Type: Zombie / LV: 5
Atk: 1700 / Def: 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.

Gilasaurus
Card
Effect Monster
Attribute: Earth
Type: Dinosaur / LV: 3
Atk: 1400 / Def: 400
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.

Goblin Attack Force
Card
Effect Monster
Attribute: Earth
Type: Thunder / LV: 4
Atk: 2300 / Def: 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

Gray Wing
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 3
Atk: 1300 / Def: 700
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.

Great Dezard
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 6
Atk: 1900 / Def: 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or you Deck by Tributing this card during your Main Phase.

Great Moth
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 8
Atk: 2600 / Def: 2500
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

Guardian Sphinx
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 5
Atk: 1700 / Def: 2400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.

Hino-Kagu-Tsuchi
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 8
Atk: 2800 / Def: 2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in his/her hand during the next Draw Phase before he/she draws.

Inaba White Rabbit
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 3
Atk: 700 / Def: 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.

Insect Queen
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 7
Atk: 2200 / Def: 2400
You cannot declare an attack without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.

Jowgen the Spiritualist
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 3
Atk: 200 / Def: 1300
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field, In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.

Jowls of Dark Demise
Card
Effect Monster
Attribute: Water
Type: Fiend / LV: 2
Atk: 200 / Def: 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.

Kaiser Sea Horse
Card
Effect Monster
Attribute: Light
Type: Sea Serpent / LV: 4
Atk: 1700 / Def: 1650
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.

King Tiger Wanghu
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1700 / Def: 1000
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon).

Kryuel
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1000 / Def: 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.

Kuriboh
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 1
Atk: 300 / Def: 200
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.

Lesser Fiend
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 2100 / Def: 1000
As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.

Little Chimera
Card
Effect Monster
Attribute: Fire
Type: Beast / LV: 2
Atk: 600 / Def: 550
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.

Machine King
Card
Effect Monster
Attribute: Earth
Type: Machine / LV: 6
Atk: 2200 / Def: 2000
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.

Mad Sword Beast
Card
Effect Monster
Attribute: Earth
Type: Dinosaur / LV: 4
Atk: 1400 / Def: 1200
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Marauding Captain
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1200 / Def: 400
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.

Marie the Fallen One
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 1700 / Def: 1200
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.

Milus Radiant
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 1
Atk: 300 / Def: 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.

Moisture Creature
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 9
Atk: 2800 / Def: 2900
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.

Muka Muka
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 2
Atk: 600 / Def: 300
Increase the ATK and DEF of this card by 300 points for every card in your hand.

Mysterious Guard
Card
Effect Monster
Attribute: Earth
Type: Spellcaster / LV: 3
Atk: 800 / Def: 1200
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.

Needle Worm
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 2
Atk: 750 / Def: 600
FLIP: Discard 5 cards from the top of your opponent's Deck to his/her Graveyard.

Obnoxious Celtic Guard
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1400 / Def: 1200
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. Damage calculation is applied normally.

Penguin Soldier
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 2
Atk: 700 / Def: 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

Possessed Dark Soul
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 3
Atk: 1200 / Def: 800
Tribute this face-up card. Take control of all face-up level 3 or lower monsters on your opponent's side of the field until they are removed from the field.

Princess of Tsurugi
Card
Effect Monster
Attribute: Wind
Type: Thunder / LV: 3
Atk: 900 / Def: 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap Card your opponent has on the field.

Pyramid Turtle
Card
Effect Monster
Attribute: Earth
Type: Zombie / LV: 4
Atk: 1200 / Def: 1400
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle your Deck.

Revival Jam
Card
Effect Monster
Attribute: Ritual
Type: Aqua / LV: 4
Atk: 1500 / Def: 500
When this card is sent to the Graveyard as a result of battle, you can Special Summoned this card in face-up Defense Position as your next Standby Phase by paying 1000 Life Points. This must be declared when the monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.

Skull Knight 2
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 3
Atk: 1000 / Def: 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.

Swarm of Locusts
Card
Effect Monster
Attribute: Dark
Type: Insect / LV: 3
Atk: 1000 / Def: 500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.

Swift Gaia the Fierce Knight
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 7
Atk: 2300 / Def: 2100
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.

The Immortal of Thunder
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 4
Atk: 1500 / Def: 1300
FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the field to the Graveyard.

The Rock Spirit
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 4
Atk: 1700 / Def: 1000
This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

Thunder Dragon
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 5
Atk: 1600 / Def: 1500
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase.

Thunder Nyan Nyan
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 4
Atk: 1900 / Def: 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.

Toon Gemini Elf
Card
Effect Monster
Attribute: Earth
Type: Spellcaster / LV: 4
Atk: 1900 / Def: 900
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.

Toon Masked Sorcerer
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 4
Atk: 900 / Def: 1400
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

Troop Dragon
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 2
Atk: 700 / Def: 800
If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your deck.

Twin-Headed Behemoth
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 3
Atk: 1500 / Def: 1200
If this monster is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with an ATK and DEF of 1000. You can only use this effect once in the Duel.

Tyrant Dragon
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 8
Atk: 2900 / Def: 2500
When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.

Witchs Apprentice
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 2
Atk: 550 / Def: 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.

Yamata Dragon
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 6
Atk: 2600 / Def: 3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.

Zombyra the Dark
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 2100 / Def: 500
This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points.

Fiend Skull Dragon
Card
Fusion Monster
Attribute: Wind
Type: Dragon / LV: 5
Atk: 2000 / Def: 1200
"Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.

Rabid Horseman
Card
Fusion Monster
Attribute: Earth
Type: Beast-Warrior / LV: 6
Atk: 2000 / Def: 1700
"Battle Ox" + "Mystic Horseman"

Ryu Senshi
Card
Fusion Monster
Attribute: Earth
Type: Warrior / LV: 6
Atk: 2000 / Def: 1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it.

St. Joan
Card
Fusion Monster
Attribute: Light
Type: Fairy / LV: 7
Atk: 2800 / Def: 2000
"The Forgiving Maiden" + "Marie the Fallen One"

Thousand Dragon
Card
Fusion Monster
Attribute: Wind
Type: Dragon / LV: 7
Atk: 2400 / Def: 2000
"Time Wizard" + "Baby Dragon"

Twin-Headed Thunder Dragon
Card
Fusion Monster
Attribute: Light
Type: Thunder / LV: 7
Atk: 2800 / Def: 2100
"Thunder Dragon" + "Thunder Dragon"

A Wingbeat of Giant Dragon
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Spell and Trap Cards on the field.

Block Attack
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 of your opponent's monsters and shift it to Defense Position.

Book of Moon
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Flip 1 face-up monster on the field into face-down Defense Position.

Burning Land
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Destroys all Field Spell Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.

Call of the Mummy
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.

Card of Safe Return
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.

Convulsion of Nature
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.

Creature Swap
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

Cyclon Laser
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
This card can only be used to equip "Gradius". Increase the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Dark-Piercing Light
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time.

Dimensionhole
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.

Double Snare
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects.

Dragons Gunfire
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: * Inflict 800 points of damage to your opponent's Life Points. * Destroy 1 face-up monster with a DEF of 800 points or less.

Fairy Meteor Crush
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Ground Collapse
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.

Infinite Cards
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.

Mask of Brutality
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Miracle Dig
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard.

Monster Recovery
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.

Rain of Mercy
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Increases the Life Points of both players by 1000 points.

Scroll of Bewitchment
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.

Second Coin Toss
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

Secret Pass to the Treasures
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

Spirit Message A
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card can only be placed on the field when "Destiny Board" is active.

Spirit Message I
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card can only be placed on the field when "Destiny Board" is active.

Spirit Message L
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card can only be placed on the field when "Destiny Board" is active.

Spirit Message N
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card can only be placed on the field when "Destiny Board" is active.

Spiritual Energy Settle Machine
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.

Spring of Rebirth
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.

The A. Forces
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.

The Puppet Magic of Dark Ruler
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.

The Warrior Returning Alive
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.

Timidity
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Both players cannot destroy Set Spell and/or Trap Cards on the field until your opponent's next End Phase.

Vengeful Bog Spirit
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).

Attack and Recieve
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.

Bad Reaction to Simochi
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.

Blast with Chain
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card, select 1 card on the field and destroy it.

Bottomless Shifting Sand
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.

Bottomless Trap Hole
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).

Bubble Crash
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.

Curse of Royal
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.

Dark Spirit of the Silent
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.

Dragons Rage
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Fairy Box
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time a monster on your opponent's side of the field attacks, toss a coin can call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Fatal Abacus
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.

Gamble
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

Horn of Heaven
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.

Infinite Dismissal
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.

Jam Defender
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".

Jar of Greed
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Draw 1 card from your Deck.

Magic Drain
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when your opponent activates a Spell Card. If your opponent cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the Spell Card and destroy it.

Mask of Weakness
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.

Needle Ceiling
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.

Ordeal of a Traveler
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can activate this card's effect when your opponent declares an attack. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.

Pharaohs Treasure
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.

Riryoku Field
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.

Royal Oppression
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Pay 800 Life Points. Negate the Special Summon of a monster and the effect that Special Summons monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.

Seven Tools of the Bandit
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

Skull Invitation
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.

Skull Lair
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play.

Statue of the Wicked
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.

The Emperors Holiday
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Negate the effects of all Equip Cards.

Torrential Tribute
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.

Trap Dustshoot
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's deck. Then shuffle the Deck.

Tutan Mask
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.

Type Zero Magic Crusher
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
For each Spell Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.

Insect Monster Token
Card
Token
Attribute: Earth
Type: Insect / LV: 1
Atk: 100 / Def: 100

Wicked Token
Card
Token
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1000 / Def: 1000