Aqua Madoor
Card
Monster
Attribute: Water
Type: Spellcaster / LV: 4
Atk: 1200 / Def: 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Armored Lizard
Card
Monster
Attribute: Earth
Type: Reptile / LV: 4
Atk: 1500 / Def: 1200
A lizard with a very tough hide and a vicious bite.

Armored Zombie
Card
Monster
Attribute: Dark
Type: Zombie / LV: 3
Atk: 1500 / Def: 0
This warrior blindly swings a deadly blade with devastating force.

Beaver Warrior
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 4
Atk: 1200 / Def: 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.

Blue-Eyes White Dragon
Card
Monster
Attribute: Light
Type: Dragon / LV: 8
Atk: 3000 / Def: 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Celtic Guardian
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1400 / Def: 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

Curse of Dragon
Card
Monster
Attribute: Dark
Type: Dragon / LV: 5
Atk: 2000 / Def: 1500
A wicked dragon that taps into dark forces to execute a powerful attack.

Dark King of the Abyss
Card
Monster
Attribute: Dark
Type: Fiend / LV: 3
Atk: 1200 / Def: 800
It's said that this King of the Netherworld once had the power to rule ofer the dark.

Dark Magician
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 7
Atk: 2500 / Def: 2100
The ultimate wizard in terms of attack and defense.

Feral Imp
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1300 / Def: 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

Flame Manipulator
Card
Monster
Attribute: Fire
Type: Spellcaster / LV: 3
Atk: 900 / Def: 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

Gaia the Fierce Knight
Card
Monster
Attribute: Earth
Type: Warrior / LV: 7
Atk: 2300 / Def: 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

Giant Soldier of Stone
Card
Monster
Attribute: Earth
Type: Rock / LV: 3
Atk: 1300 / Def: 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.

Harpies Brother
Card
Monster
Attribute: Wind
Type: Winged Beast / LV: 4
Atk: 1800 / Def: 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

Hitotsu-Me Giant
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 4
Atk: 1200 / Def: 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.

Hyozanryu
Card
Monster
Attribute: Light
Type: Dragon / LV: 7
Atk: 2100 / Def: 2800
A dragon created from a massive diamond that sparkles with blinding light.

Kojikocy
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1500 / Def: 1200
A man-hunter with powerful arms that can crush boulders.

Labyrinth Wall
Card
Monster
Attribute: Earth
Type: Rock / LV: 5
Atk: 0 / Def: 3000
These walls form a labyrinth with no exit for enemies.

Left Arm of the Forbidden One
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 200 / Def: 300
A forbidden left arm sealed by spell. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 200 / Def: 300
A forbidden left leg sealed by spell. Whosoever breaks this seal will know infinite power.

Mammoth Graveyard
Card
Monster
Attribute: Earth
Type: Dinosaur / LV: 4
Atk: 1200 / Def: 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

Masaki the Legendary Swordsman
Card
Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1100 / Def: 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.

Mystical Elf
Card
Monster
Attribute: Light
Type: Spellcaster / LV: 4
Atk: 800 / Def: 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

Petit Moth
Card
Monster
Attribute: Earth
Type: Insect / LV: 1
Atk: 300 / Def: 200
This small but deadly creature is better off avoided.

Red Archery Girl
Card
Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 1400 / Def: 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.

Red-Eyes B. Dragon
Card
Monster
Attribute: Dark
Type: Dragon / LV: 7
Atk: 2400 / Def: 2000
A ferocious dragon with a deadly attack.

Right Arm of the Forbidden One
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 200 / Def: 300
A forbidden right arm sealed by spell. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Card
Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 200 / Def: 300
A forbidden right leg sealed by spell. Whosoever breaks this seal will know infinite power.

Silver Fang
Card
Monster
Attribute: Earth
Type: Beast / LV: 3
Atk: 1200 / Def: 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.

Skull Servant
Card
Monster
Attribute: Dark
Type: Zombie / LV: 1
Atk: 300 / Def: 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.

Slot Machine
Card
Monster
Attribute: Dark
Type: Machine / LV: 7
Atk: 2000 / Def: 2300
The machine's ability is said to vary according to its slot results.

Summoned Skull
Card
Monster
Attribute: Dark
Type: Fiend / LV: 6
Atk: 2500 / Def: 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

Uraby
Card
Monster
Attribute: Earth
Type: Dinosaur / LV: 4
Atk: 1500 / Def: 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

Winged Dragon, Guardian of the Fortress 1
Card
Monster
Attribute: Wind
Type: Dragon / LV: 4
Atk: 1400 / Def: 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

Harpie Lady
Card
Monster
Attribute: Wind
Type: Winged Beast / LV: 4
Atk: 1300 / Def: 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.

Ameba
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 1
Atk: 300 / Def: 350
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.

Armed Ninja
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 1
Atk: 300 / Def: 300
FLIP: Destroys 1 Spell Card the field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

Banisher of the Light
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 3
Atk: 100 / Def: 2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

Big Eye
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1200 / Def: 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, an replace them on top of the Deck.

Blast Juggler
Card
Effect Monster
Attribute: Fire
Type: Machine / LV: 3
Atk: 800 / Def: 900
Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less.

Blue-Eyes Toon Dragon
Card
Effect Monster
Attribute: Light
Type: Dragon / LV: 8
Atk: 3000 / Def: 2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn it was summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Buster Blader
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 7
Atk: 2600 / Def: 2300
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.

Ceremonial Bell
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 3
Atk: 0 / Def: 1850
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.

Cocoon of Evolution
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 3
Atk: 0 / Def: 2000
You may treat this card as an Equip Spell Card on a face-up "Petit Moth" on the field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution".

Cyber Jar
Card
Effect Monster
Attribute: Dark
Type: Rock / LV: 3
Atk: 900 / Def: 900
FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position, or face-down Defense Position. The rest of the cards picked up are placed in the player's hands.

Electric Snake
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 3
Atk: 800 / Def: 900
When this card is sent directly from your hand to the Graveyard by your opponents card effect, you can draw 2 cards from your Deck.

Flash Assailant
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 2000 / Def: 2000
Decrease the ATK and DEF of this card by 400 points for every card in your hand.

Flying Kamakiri 1
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 4
Atk: 1400 / Def: 900
When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Giant Germ
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 1000 / Def: 100
When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.

Giant Rat
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1400 / Def: 1450
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Griggle
Card
Effect Monster
Attribute: Earth
Type: Plant / LV: 1
Atk: 350 / Def: 300
When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.

Hane-Hane
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 2
Atk: 450 / Def: 500
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.

Harpie Lady Sisters
Card
Effect Monster
Attribute: Wind
Type: Winged Beast / LV: 6
Atk: 1950 / Def: 2100
This monster can only be Special Summoned with the Spell Card "Elegant Egotist".

Hiros Shadow Scout
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 650 / Def: 500
FLIP: Your opponent draws 3 cards. Both players check the cards and any Spell Cards among them must be immediately discarded to the Graveyard.

Invader of the Throne
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1350 / Def: 1700
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.

Jinzo
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 6
Atk: 2400 / Def: 1500
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

Jinzo 7
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 2
Atk: 500 / Def: 400
This monster may attack your opponent's Life Points directly.

Karate Man
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1000 / Def: 1000
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.

Kazejin
Card
Effect Monster
Attribute: Wind
Type: Spellcaster / LV: 7
Atk: 2400 / Def: 2200
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.

Kiseitai
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 300 / Def: 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.

Kotodama
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 3
Atk: 0 / Def: 1600
As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.

Larvae Moth
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 2
Atk: 500 / Def: 400
This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

Magician of Faith
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 1
Atk: 300 / Def: 400
FLIP: Select 1 Spell Card from your Graveyard and return it to your hand.

Maha Vailo
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 4
Atk: 1550 / Def: 1400
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

Man-Eater Bug
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 2
Atk: 450 / Def: 600
FLIP: Destroys 1 monster on the field (regardless of position).

Manga Ryu-Ran
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 7
Atk: 2200 / Def: 2600
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Mask of Darkness
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 900 / Def: 400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

Masked Sorcerer
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 4
Atk: 900 / Def: 1400
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.

Minar
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 3
Atk: 850 / Def: 750
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.

Morphing Jar 2
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 3
Atk: 800 / Def: 700
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.

Mother Grizzly
Card
Effect Monster
Attribute: Water
Type: Beast-Warrior / LV: 4
Atk: 1400 / Def: 1000
When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Mystic Lamp
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 400 / Def: 300
This monster may attack your opponent's Life Points directly.

Mystic Tomato
Card
Effect Monster
Attribute: Dark
Type: Plant / LV: 4
Atk: 1400 / Def: 1100
When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Nimble Momonga
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 2
Atk: 1000 / Def: 100
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.

Parasite Paracide
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 2
Atk: 500 / Def: 300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.

Penguin Knight
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 3
Atk: 900 / Def: 800
When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.

Reaper of the Cards
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 1380 / Def: 1930
FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

Sanga of the Thunder
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 7
Atk: 2600 / Def: 2200
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.

Senju of the Thousand Hands
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1400 / Def: 1000
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

Shining Angel
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 4
Atk: 1400 / Def: 800
When this card is sent to the Graveyard as a result of battle, you may select 1 LIGHT monster with an ATK of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Sinister Serpent
Card
Effect Monster
Attribute: Water
Type: Reptile / LV: 1
Atk: 300 / Def: 250
During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.

Sonic Bird
Card
Effect Monster
Attribute: Wind
Type: Winged Beast / LV: 4
Atk: 1400 / Def: 1000
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Spell Card from your Deck to your hand. The Deck is then shuffled.

Suijin
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 7
Atk: 2500 / Def: 2400
Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.

Toon Mermaid
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 4
Atk: 1400 / Def: 1500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Toon Summoned Skull
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 6
Atk: 2500 / Def: 1200
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

UFO Turtle
Card
Effect Monster
Attribute: Fire
Type: Machine / LV: 4
Atk: 1400 / Def: 1200
When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

White Magical Hat
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 3
Atk: 1000 / Def: 700
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

B. Skull Dragon
Card
Fusion Monster
Attribute: Dark
Type: Dragon / LV: 9
Atk: 3200 / Def: 2500
"Summoned Skull" + "Red-Eyes B. Dragon"

Flame Swordsman
Card
Fusion Monster
Attribute: Fire
Type: Warrior / LV: 5
Atk: 1800 / Def: 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"

Gaia the Dragon Champion
Card
Fusion Monster
Attribute: Wind
Type: Dragon / LV: 7
Atk: 2600 / Def: 2100
"Gaia the Fierce Knight" + "Curse of Dragon"

Relinquished
Card
Ritual Monster
Attribute: Dark
Type: Spellcaster / LV: 1
Atk: 0 / Def: 0
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Spell Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.

Axe of Despair
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.

Black Pendant
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.

Chain Energy
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.

Change of Heart
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

Chorus of Sanctuary
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the DEF of all Defense Position monsters by 500 points.

Confiscation
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.

Dark Hole
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroys all monsters on the field.

Delinquient Duo
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.

Elegant Egotist
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
When there are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" card from your hand or Deck.

Final Destiny
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Discard 5 cards from your hand to destroy all the cards on the field.

Fissure
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroys 1 opponent's face-up monster with the lowest ATK.

Gaia Power
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.

Giant Trunade
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Returns all Spell and Trap Cards on the field to the respective owner's hands.

Gravekeepers Servant
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.

Hinotama
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Inflicts 500 points of Direct Damage to your opponent's Life Points.

Horn of Light
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

Horn of the Unicorn
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.

Luminous Spark
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.

Malevolent Nuzzler
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

Megamorph
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.

Messenger of Peace
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.

Molten Destruction
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.

Monster Reborn
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

Mystic Plasma Zone
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.

Mystical Space Typhoon
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Destroy 1 Spell or Trap Card on the field.

Nobleman of Crossout
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

Nobleman of Extermination
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

Painful Choice
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.

Polymerization
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

Pot of Greed
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Draw 2 cards from your Deck.

Premature Burial
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

Raigeki
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroys all of your opponent's monsters on the field.

Red Medicine
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Increase your Life Points by 500 points.

Rising Air Current
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.

Rush Recklessly
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Increase 1 monster's ATK by 700 points during the turn this card is activated.

Snatch Steal
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.

Soul Release
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.

Sparks
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Inflicts 200 points of Direct Damage to your opponent's Life Points.

Stop Defense
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.

Swords of Revealing Light
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.

Tailor of the Fickle
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Select 1 equipped Equip Card and switch it to another correct target.

The Cheerful Coffin
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can discard up to 3 Monster Cards from your hand to the Graveyard.

The Forceful Sentry
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled.

The Reliable Guardian
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Increase 1 monster's DEF by 700 points during the turn this card is activated.

The Shallow Grave
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.

Toll
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack.

Toon World
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
This card is activated by paying 1000 of your Life Points.

Tribute to the Doomed
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).

Umi
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.

Umiiruka
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.

Upstart Goblin
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

Appropriate
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can activate this card when your opponent draws a card outside of his/her Draw Phase. After activation, every time your opponent draws a card outside of his/her Draw Phase, draw 2 cards from your Deck.

Backup Soldier
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

Call of the Haunted
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

Ceasefire
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

Chain Destruction
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card when a monster with an ATK of 2000 points or less is summoned(including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.

DNA Surgery
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.

Dragon Capture Jar
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.

Dust Tornado
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. This card can only be activated if it is a Quick-Play Spell Card.

Enchanted Javelin
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.

Fairys Hand Mirror
Card
Trap
Attribute:
Type: / LV:
Atk: / Def:
Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.

Fake Trap
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When your opponent uses a Spell, Trap, or Effect Monster Card to destroy your Trap Cards, this card can be destroyed as a substitute for your Trap Cards.

Forced Requisition
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

Gift of The Mystical Elf
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Increase your Life Points by 300 points for each monster on the field, regardless of position.

Graverobber
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 Spell Card from your opponent's Graveyard. You can use it as your own Spell Card in your hand until the end of the turn. If you activate it, you take 2000 points of damage.

Imperial Order
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Light of Intervention
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.

Magical Hats
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.

Mirror Wall
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Numinous Healer
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.

Respect Play
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
During their respective turns, each player must show their opponent their hand.

Spellbinding Circle
Card
Trap