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Monster | |
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Attribute:
Water | ||
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Type:
Dinosaur / LV:
6 | ||
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Atk:
2600 / Def:
1700 | ||
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This monster's metabolism
enables it to endure long periods of cold, harnessing the
power to become a creature of solid ice! Nothing else can
withstand such temperatures, especially victims of its glacial
rampage. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast-Warrior / LV:
4 | ||
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Atk:
2000 / Def:
100 | ||
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This warwolf was given
incalculable strength through horrific genetic manipulation.
Its gentle nature was completely wiped out, and it now lives
only to unleash destruction. | ||
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Monster | |
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Attribute:
Water | ||
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Type: Sea
Serpent / LV:
8 | ||
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Atk:
2900 / Def:
2900 | ||
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When huge whirlpools lay
cities asunder, it is the hunger of this sea serpent at work.
No one has ever escaped its dreaded Spiral Wave to accurately
describe the terror they experienced. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Reptile / LV:
1 | ||
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Atk:
200 / Def:
100 | ||
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This card is changed to
Defense Position when it is Normal Summoned or Flip Summoned.
Monsters with a A-Counters cannot attack. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Winged Beast / LV:
1 | ||
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Atk:
100 / Def:
100 | ||
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By discarding this card
from your hand to the Graveyard, remove from play 1 card from
your opponent's Graveyard. This effect can be activated during
either player's turn. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-WIND monsters. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Thunder / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Machine or Dragon-Type monster your opponent controls until
the end of this turn. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-FIRE monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1400 / Def:
1200 | ||
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When this card battles a
Fusion Monster, the ATK of the Fusion Monster becomes 0 during
the Damage Step only. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2400 | ||
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If you control 2 or more
"Six Samurai" monsters, you can Special Summon this card from
your hand. Your opponent can activate only 1 Spell/Trap Card
each turn. If this card would be destroyed, you can destroy a
"Six Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
2 | ||
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Atk:
300 / Def:
500 | ||
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If this card is discarded
from the hand to the Graveyard by a card effect, destroy 1
Spell or Trap Card on the field. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
2 | ||
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Atk:
300 / Def:
500 | ||
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If this card is discarded
from the hand to the Graveyard by a card effect, destroy 1
monster on the field. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Insect / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Fiend or Zombie-Type monster your opponent controls until the
end of this turn. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Winged Beast / LV:
3 | ||
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Atk:
800 / Def:
600 | ||
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Once per turn, during your
Main Phase, you can gain 500 Life Points for each card in your
opponent's hand. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Plant / LV:
3 | ||
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Atk:
300 / Def:
900 | ||
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When this card attacks or
is attacked, your opponent draws 1 card. Reveal that card, and
based on its type apply the proper effect: * Monster: End the
Battle Phase. * Spell: You can change this attack to a direct
attack instead. * Trap: This monster is changed to Defense
Position. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Rock / LV:
3 | ||
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Atk:
900 / Def:
300 | ||
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If this card attacks or is
attacked by an opponent's monster, you can return both
monsters to their owners' hands at the start of the Damage
Step (without damage calculation). | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Plant / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Warrior or Spellcaster-Type monster your opponent controls
until the end of this turn. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-LIGHT monsters. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-EARTH monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
7 | ||
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Atk:
2500 / Def:
1800 | ||
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If this card is discarded
from the hand to the Graveyard by an opponent's card effect,
Special Summon this card. If this card is Special Summoned
this way, destroy all monsters OR all Spell and Trap Cards
your opponent controls. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Spellcaster / LV:
4 | ||
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Atk:
1400 / Def:
1000 | ||
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If this card destroys an
opponent's monster by battle, your opponent cannot activate
Spell Cards during the next turn. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Spellcaster / LV:
4 | ||
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Atk:
1400 / Def:
1000 | ||
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If this card destroys an
opponent's monster by battle, your opponent cannot activate
Trap Cards during the next turn. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
2 | ||
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Atk:
700 / Def:
300 | ||
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When this card is
destroyed by battle and sent to the Graveyard, you can Special
Summon 1 Level 3 or lower "Six Samurai" monster from your
Deck. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-WATER monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1700 / Def:
1200 | ||
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While you control another
"Six Samurai" monster with a different name, if this card
attacks a face-down Defense Position monster, destroy the
monster immediately with this card's effect without flipping
it face-up or applying damage calculation. If this card would
be destroyed you can destroy another "Six Samurai" monster you
control instead. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1500 / Def:
1000 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
you can destroy 1 face-up Spell or Trap Card. This monster
cannot declare an attack during the turn this effect is used.
If this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1400 / Def:
700 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
this card can attack twice during the same Battle Phase. If
this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1300 / Def:
800 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
you can destroy 1 Set Spell or Trap Card. This monster cannot
declare an attack during the turn this effect is used. If this
card would be destroyed you can destroy another "Six Samurai"
monster you control instead. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1000 / Def:
500 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
this card can attack your opponent directly. If this card
would be destroyed you can destroy another "Six Samurai"
monster you control instead. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1800 / Def:
1300 | ||
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While you control another
"Six Samurai" monster with a different name, destroy any
monster this card attacks at the end of the Damage Step. If
this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-DARK monsters. | ||
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Ritual Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
500 / Def:
1000 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, Emblem of the
Awakening. Once per turn, you can remove from play 1 Normal
Monster in your Graveyard. This card gains ATK equal to that
Normal Monster's ATK, until the Standby Phase of your next
turn. | ||
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Ritual Monster | |
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Attribute:
Earth | ||
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Type:
Beast-Warrior / LV:
6 | ||
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Atk:
2400 / Def:
1800 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, "Synthesis Spell".
When this card inflicts battle damage to your opponent,
inflict 200 damage to your opponent for each Normal Monster in
your Graveyard. | ||
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Fusion Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) While your Life Points are lower than your
opponent's, this card gains ATK equal to the difference. This
card returns to the Fusion Deck during the End
Phase. | ||
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Fusion Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) This card returns to the Fusion Deck during
the End Phase. Once per turn, during your Main Phase 1, you
can destroy 1 face-up card your opponent controls. Based on
that card's type, apply the proper effect: * Monster: This
card cannot battle this turn. * Spell: This card can attack
your opponent directly this turn. * Trap: This card is changed
to Defense Position. | ||
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Fusion Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) Once per turn, you can return 1 monster
your opponent controls to its owner's hand. This card returns
to the Fusion Deck during the End Phase. | ||
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Select 1 face-up "Alien"
monster you control. Destroy it and distribute new A-Counters
equal to its Level among your opponent's face-up
monsters. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Select 1 Ritual Monster in
your hand. Send Normal Monsters from your Deck to the
Graveyard whose total Levels are equal to that Ritual
Monster's. Ritual Summon a card with the name of the selected
Ritual Monster from your hand. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Special Summon 1 Level 5
or higher Normal Monster from your hand. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Once per turn, during your
Standby Phase, you can shuffle 1 card from your hand into the
Deck, then draw 1 card. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Each player draws 1 card.
Then each player discards 1 card. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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This card is used to
Ritual Summon "Cú Chulainn the Awakened". You must also
Tribute monsters whose total Levels equal 4 or more from the
field or your hand. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Equip only to a "Six
Samurai" monster. It gains 200 ATK and DEF. If it would be
destroyed, destroy this card instead. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Equip only be equipped to
"Elemental Hero Neos". It gains 800 ATK. When it destroys a
monster by battle and sends it to the Graveyard, Inflict
damage to your opponent equal to the original ATK of the
destroyed monster. During the End Phase, shuffle this card
into the Deck. | ||
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Spell | |
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Attribute:
Field | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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When a "Six Samurai"
monster is attacked, the attacking monster loses 500 ATK
during damage calculation only. | ||
|
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Spell | |
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Attribute:
Field | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Once per turn, during your
Main Phase, you can Special Summon 1 "Elemental Hero" monster
from your Graveyard that was destroyed by battle. (Only this
card's controller can use this effect.) | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
|
This card is used to
Ritual Summon "Lycanthrope". You must also Tribute monsters
whose total Level Stars equal 6 or more from the field or your
hand. | ||
|
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Pay 500 Life Points.
Destroy 1 face-up Spell or Trap card. | ||
|
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Destroy 1 face-up Fusion
Monster on the field. | ||
|
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Trap | |
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Attribute:
Continuous | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Select 1 Normal Monster
from your Graveyard and Special Summon it in face-up Attack
Position. When this card is removed from the field, destroy
that monster. When that monster is removed from the field,
destroy this card. | ||
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Activate only when an
"Elemental Hero" Fusion Monster you control is destroyed by
battle and sent to the Graveyard. Inflict damage to your
opponent equal to the destroyed Fusion Monster's Level ×
300. | ||
|
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Trap | |
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Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Declare 1 Monster Card
name. If your opponent Normal Summons, Special Summons, or
flips that monster(s) face-up, remove that monster(s) and this
card from play. | ||
|
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Discard 1 Spell Card.
Destroy 1 face-up monster your opponent controls. Check your
opponent's hand, and all cards in their hand with the same
name as the destroyed card are sent to the
Graveyard. | ||
|
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Trap | |
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Attribute:
Normal | ||
|
Type:
/ LV:
| ||
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Atk:
/ Def: | ||
|
Activate only after damage
calculation when a monster your opponent controls made a
direct attack. It is now the End Phase of this
turn. | ||
|
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
When this Set card is
destroyed and sent to the Graveyard by a card effect
controlled by your opponent, shuffle this card into the Deck.
Then draw 1 card. | ||
|
| ||
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Trap | |
|
Attribute:
Counter | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Negate the activation and
effect of an Effect Monster whose effect activated when Normal
Summoned, and destroy that Effect Monster. | ||
|
| ||
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Special Summon 1 "Six
Samurai" monster from your Graveyard. Destroy it at the end of
this turn. | ||
|
| ||
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Destroy 1 face-up Ritual
Monster on the field. | ||
|
| ||
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Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Each turn, after the first
time a "Six Samurai" monster you control battles, all "Six
Samurai" monsters you control gain 300 ATK until the end of
this turn. | ||
|
| ||