Frostosaurus
Card
Monster
Attribute: Water
Type: Dinosaur / LV: 6
Atk: 2600 / Def: 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.

Gene-Warped Warwolf
Card
Monster
Attribute: Earth
Type: Beast-Warrior / LV: 4
Atk: 2000 / Def: 100
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.

Spiral Serpent
Card
Monster
Attribute: Water
Type: Sea Serpent / LV: 8
Atk: 2900 / Def: 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.

Alien Psychic
Card
Effect Monster
Attribute: Dark
Type: Reptile / LV: 1
Atk: 200 / Def: 100
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with a A-Counters cannot attack.

D.D. Crow
Card
Effect Monster
Attribute: Dark
Type: Winged Beast / LV: 1
Atk: 100 / Def: 100
By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.

Destruction Cyclone
Card
Effect Monster
Attribute: Wind
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.

Electric Virus
Card
Effect Monster
Attribute: Light
Type: Thunder / LV: 3
Atk: 1000 / Def: 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn.

Firestorm Prominence
Card
Effect Monster
Attribute: Fire
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.

Fusion Devourer
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1400 / Def: 1200
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.

Great Shogun Shien
Card
Effect Monster
Attribute: Fire
Type: Warrior / LV: 7
Atk: 2500 / Def: 2400
If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.

Gren, Tactician of Dark World
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 300 / Def: 500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.

Kahkki, Guerilla of Dark World
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 2
Atk: 300 / Def: 500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.

Marionette Mite
Card
Effect Monster
Attribute: Dark
Type: Insect / LV: 3
Atk: 1000 / Def: 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.

Neo-Spacian Air Hummingbird
Card
Effect Monster
Attribute: Wind
Type: Winged Beast / LV: 3
Atk: 800 / Def: 600
Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.

Neo-Spacian Glow Moss
Card
Effect Monster
Attribute: Light
Type: Plant / LV: 3
Atk: 300 / Def: 900
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: * Monster: End the Battle Phase. * Spell: You can change this attack to a direct attack instead. * Trap: This monster is changed to Defense Position.

Neo-Spacian Grand Mole
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 3
Atk: 900 / Def: 300
If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).

Puppet Plant
Card
Effect Monster
Attribute: Earth
Type: Plant / LV: 3
Atk: 1000 / Def: 1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.

Radiant Spirit
Card
Effect Monster
Attribute: Light
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.

Raging Earth
Card
Effect Monster
Attribute: Earth
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.

Reign-Beaux, Overlord of Dark World
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 7
Atk: 2500 / Def: 1800
If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.

Sage of Silence
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 4
Atk: 1400 / Def: 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.

Sage of Stillness
Card
Effect Monster
Attribute: Light
Type: Spellcaster / LV: 4
Atk: 1400 / Def: 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.

Shiens Footsoldier
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 2
Atk: 700 / Def: 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.

Silent Abyss
Card
Effect Monster
Attribute: Water
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.

The Six Samurai - Irou
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 1700 / Def: 1200
While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

The Six Samurai - Kamon
Card
Effect Monster
Attribute: Fire
Type: Warrior / LV: 3
Atk: 1500 / Def: 1000
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

The Six Samurai - Nisashi
Card
Effect Monster
Attribute: Wind
Type: Warrior / LV: 4
Atk: 1400 / Def: 700
Once per turn, while you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

The Six Samurai - Yaichi
Card
Effect Monster
Attribute: Water
Type: Warrior / LV: 3
Atk: 1300 / Def: 800
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

The Six Samurai - Yariza
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 3
Atk: 1000 / Def: 500
Once per turn, while you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

The Six Samurai - Zanji
Card
Effect Monster
Attribute: Light
Type: Warrior / LV: 4
Atk: 1800 / Def: 1300
While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" monster you control instead.

Umbral Soul
Card
Effect Monster
Attribute: Dark
Type: Reptile / LV: 7
Atk: 2000 / Def: 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.

Cú Chulainn the Awakened
Card
Ritual Monster
Attribute: Light
Type: Warrior / LV: 4
Atk: 500 / Def: 1000
This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster in your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.

Lycanthrope
Card
Ritual Monster
Attribute: Earth
Type: Beast-Warrior / LV: 6
Atk: 2400 / Def: 1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts battle damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

Elemental Hero Air Neos
Card
Fusion Monster
Attribute: Wind
Type: Warrior / LV: 7
Atk: 2500 / Def: 2000
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.

Elemental Hero Glow Neos
Card
Fusion Monster
Attribute: Light
Type: Warrior / LV: 7
Atk: 2500 / Def: 2000
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card's type, apply the proper effect: * Monster: This card cannot battle this turn. * Spell: This card can attack your opponent directly this turn. * Trap: This card is changed to Defense Position.

Elemental Hero Grand Neos
Card
Fusion Monster
Attribute: Earth
Type: Warrior / LV: 7
Atk: 2500 / Def: 2000
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.

A Cell Scatter Burst
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.

Advanced Ritual Art
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.

Ancient Rules
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Special Summon 1 Level 5 or higher Normal Monster from your hand.

Card Trader
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.

Dark World Dealings
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Each player draws 1 card. Then each player discards 1 card.

Emblem of the Awakening
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.

Legendary Ebon Steed
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.

Neos Force
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Equip only be equipped to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.

Shiens Castle of Mist
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.

Skyscraper 2 - Hero City
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)

Synthesis Spell
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.

Twister
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.

Anti-Fusion Device
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-up Fusion Monster on the field.

Birthright
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

Change of Hero - Reflector Ray
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level × 300.

Cloak and Dagger
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.

Eliminating the League
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.

Flashbang
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.

Hero Medal
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.

Pulling the Rug
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that Effect Monster.

Return of the Six Samurai
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.

Ritual Sealing
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-up Ritual Monster on the field.

Swift Samurai Storm!
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.

The Transmigration Prophecy
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).