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Monster | |
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Attribute:
Water | ||
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Type:
Dinosaur / LV:
6 | ||
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Atk:
2600 / Def:
1700 | ||
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This monster's metabolism
enables it to endure long periods of cold, harnessing the
power to become a creature of solid ice! Nothing else can
withstand such temperatures, especially victims of its glacial
rampage. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast-Warrior / LV:
4 | ||
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Atk:
2000 / Def:
100 | ||
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This warwolf was given
incalculable strength through horrific genetic manipulation.
Its gentle nature was completely wiped out, and it now lives
only to unleash destruction. | ||
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Monster | |
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Attribute:
Water | ||
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Type: Sea
Serpent / LV:
8 | ||
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Atk:
2900 / Def:
2900 | ||
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When huge whirlpools lay
cities asunder, it is the hunger of this sea serpent at work.
No one has ever escaped its dreaded Spiral Wave to accurately
describe the terror they experienced. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Reptile / LV:
1 | ||
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Atk:
200 / Def:
100 | ||
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This card is changed to
Defense Position when it is Normal Summoned or Flip Summoned.
Monsters with a A-Counters cannot attack. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Winged Beast / LV:
1 | ||
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Atk:
100 / Def:
100 | ||
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By discarding this card
from your hand to the Graveyard, remove from play 1 card from
your opponent's Graveyard. This effect can be activated during
either player's turn. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-WIND monsters. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Thunder / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Machine or Dragon-Type monster your opponent controls until
the end of this turn. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-FIRE monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1400 / Def:
1200 | ||
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When this card battles a
Fusion Monster, the ATK of the Fusion Monster becomes 0 during
the Damage Step only. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2400 | ||
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If you control 2 or more
"Six Samurai" monsters, you can Special Summon this card from
your hand. Your opponent can activate only 1 Spell/Trap Card
each turn. If this card would be destroyed, you can destroy a
"Six Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
2 | ||
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Atk:
300 / Def:
500 | ||
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If this card is discarded
from the hand to the Graveyard by a card effect, destroy 1
Spell or Trap Card on the field. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
2 | ||
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Atk:
300 / Def:
500 | ||
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If this card is discarded
from the hand to the Graveyard by a card effect, destroy 1
monster on the field. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Insect / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Fiend or Zombie-Type monster your opponent controls until the
end of this turn. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Winged Beast / LV:
3 | ||
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Atk:
800 / Def:
600 | ||
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Once per turn, during your
Main Phase, you can gain 500 Life Points for each card in your
opponent's hand. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Plant / LV:
3 | ||
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Atk:
300 / Def:
900 | ||
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When this card attacks or
is attacked, your opponent draws 1 card. Reveal that card, and
based on its type apply the proper effect: * Monster: End the
Battle Phase. * Spell: You can change this attack to a direct
attack instead. * Trap: This monster is changed to Defense
Position. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Rock / LV:
3 | ||
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Atk:
900 / Def:
300 | ||
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If this card attacks or is
attacked by an opponent's monster, you can return both
monsters to their owners' hands at the start of the Damage
Step (without damage calculation). | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Plant / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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By discarding this card
from your hand to the Graveyard, take control of 1 face-up
Warrior or Spellcaster-Type monster your opponent controls
until the end of this turn. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-LIGHT monsters. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-EARTH monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
7 | ||
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Atk:
2500 / Def:
1800 | ||
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If this card is discarded
from the hand to the Graveyard by an opponent's card effect,
Special Summon this card. If this card is Special Summoned
this way, destroy all monsters OR all Spell and Trap Cards
your opponent controls. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Spellcaster / LV:
4 | ||
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Atk:
1400 / Def:
1000 | ||
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If this card destroys an
opponent's monster by battle, your opponent cannot activate
Spell Cards during the next turn. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Spellcaster / LV:
4 | ||
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Atk:
1400 / Def:
1000 | ||
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If this card destroys an
opponent's monster by battle, your opponent cannot activate
Trap Cards during the next turn. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
2 | ||
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Atk:
700 / Def:
300 | ||
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When this card is
destroyed by battle and sent to the Graveyard, you can Special
Summon 1 Level 3 or lower "Six Samurai" monster from your
Deck. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-WATER monsters. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1700 / Def:
1200 | ||
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While you control another
"Six Samurai" monster with a different name, if this card
attacks a face-down Defense Position monster, destroy the
monster immediately with this card's effect without flipping
it face-up or applying damage calculation. If this card would
be destroyed you can destroy another "Six Samurai" monster you
control instead. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1500 / Def:
1000 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
you can destroy 1 face-up Spell or Trap Card. This monster
cannot declare an attack during the turn this effect is used.
If this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1400 / Def:
700 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
this card can attack twice during the same Battle Phase. If
this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1300 / Def:
800 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
you can destroy 1 Set Spell or Trap Card. This monster cannot
declare an attack during the turn this effect is used. If this
card would be destroyed you can destroy another "Six Samurai"
monster you control instead. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1000 / Def:
500 | ||
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Once per turn, while you
control another "Six Samurai" monster with a different name,
this card can attack your opponent directly. If this card
would be destroyed you can destroy another "Six Samurai"
monster you control instead. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1800 / Def:
1300 | ||
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While you control another
"Six Samurai" monster with a different name, destroy any
monster this card attacks at the end of the Damage Step. If
this card would be destroyed you can destroy another "Six
Samurai" monster you control instead. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Reptile / LV:
7 | ||
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Atk:
2000 / Def:
1500 | ||
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When this card is
destroyed by battle and sent to the Graveyard, destroy all
face-down and non-DARK monsters. | ||
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Ritual Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
500 / Def:
1000 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, Emblem of the
Awakening. Once per turn, you can remove from play 1 Normal
Monster in your Graveyard. This card gains ATK equal to that
Normal Monster's ATK, until the Standby Phase of your next
turn. | ||
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Ritual Monster | |
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Attribute:
Earth | ||
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Type:
Beast-Warrior / LV:
6 | ||
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Atk:
2400 / Def:
1800 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, "Synthesis Spell".
When this card inflicts battle damage to your opponent,
inflict 200 damage to your opponent for each Normal Monster in
your Graveyard. | ||
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Fusion Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) While your Life Points are lower than your
opponent's, this card gains ATK equal to the difference. This
card returns to the Fusion Deck during the End
Phase. | ||
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Fusion Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) This card returns to the Fusion Deck during
the End Phase. Once per turn, during your Main Phase 1, you
can destroy 1 face-up card your opponent controls. Based on
that card's type, apply the proper effect: * Monster: This
card cannot battle this turn. * Spell: This card can attack
your opponent directly this turn. * Trap: This card is changed
to Defense Position. | ||
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Fusion Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
7 | ||
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Atk:
2500 / Def:
2000 | ||
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This card can only be
Special Summoned from your Fusion Deck by returning the above
cards you control to the Deck. (You do not use
"Polymerization".) Once per turn, you can return 1 monster
your opponent controls to its owner's hand. This card returns
to the Fusion Deck during the End Phase. | ||
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Select 1 face-up "Alien"
monster you control. Destroy it and distribute new A-Counters
equal to its Level among your opponent's face-up
monsters. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Select 1 Ritual Monster in
your hand. Send Normal Monsters from your Deck to the
Graveyard whose total Levels are equal to that Ritual
Monster's. Ritual Summon a card with the name of the selected
Ritual Monster from your hand. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Special Summon 1 Level 5
or higher Normal Monster from your hand. | ||
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