Charcoal Inpachi
Card
Monster
Attribute: Fire
Type: Pyro / LV: 1
Atk: 100 / Def: 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.

Goblin Calligrapher
Card
Monster
Attribute: Dark
Type: Fiend / LV: 1
Atk: 400 / Def: 400
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.

Neo Aqua Madoor
Card
Monster
Attribute: Water
Type: Spellcaster / LV: 6
Atk: 1200 / Def: 3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

Skull Dog Marron
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1350 / Def: 2000
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.

Armed Dragon LV3
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 3
Atk: 1200 / Def: 900
During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Armed Dragon LV5
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 5
Atk: 2400 / Def: 1700
By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Armed Dragon LV7
Card
Effect Monster
Attribute: Wind
Type: Dragon / LV: 7
Atk: 2800 / Def: 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.

Dark Mimic LV1
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 1
Atk: 100 / Def: 1000
FLIP: Draw 1 card. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Dark Mimic LV3
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 3
Atk: 1000 / Def: 1000
If this card is sent to the Graveyard by battle, the controller of this card draws 1 card. If this card was Special Summoned by the effect of "Dark Mimic LV1", they draw 2 cards instead.

Element Dragon
Card
Effect Monster
Attribute: Light
Type: Dragon / LV: 4
Atk: 1500 / Def: 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: * FIRE: This card gains 500 ATK. * WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

Element Soldier
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1500 / Def: 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: * WATER: Control of this card cannot switch. * EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.

Enraged Muka Muka
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 5
Atk: 1200 / Def: 600
This card gains 400 ATK and DEF for each card in your hand.

Hade-Hane
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 5
Atk: 900 / Def: 1000
FLIP: You can return up to 3 monsters on the field to the owner's hand.

Horus Servant
Card
Effect Monster
Attribute: Fire
Type: Beast-Warrior / LV: 1
Atk: 100 / Def: 100
Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.

Horus the Black Flame Dragon LV4
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 4
Atk: 1600 / Def: 1000
Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

Horus the Black Flame Dragon LV6
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 6
Atk: 2300 / Def: 1600
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

Horus the Black Flame Dragon LV8
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 8
Atk: 3000 / Def: 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them.

Howling Insect
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 3
Atk: 1200 / Def: 1300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Then shuffle your Deck.

Malice Doll of Demise
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1600 / Def: 1700
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase.

Masked Dragon
Card
Effect Monster
Attribute: Fire
Type: Dragon / LV: 3
Atk: 1400 / Def: 1100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK to your side of the field from your Deck. Then shuffle your Deck.

Mind on Air
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 6
Atk: 1000 / Def: 1600
Your opponent must play with their hand revealed.

Mobius the Frost Monarch
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 6
Atk: 2400 / Def: 1000
When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.

Mystic Swordsman LV2
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 2
Atk: 900 / Def: 0
If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

Mystic Swordsman LV4
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 4
Atk: 1900 / Def: 1600
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.

Ninja Grandmaster Sasuke
Card
Effect Monster
Attribute: Light
Type: Warrior / LV: 4
Atk: 1800 / Def: 1000
If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.

Nobleman-Eater Bug
Card
Effect Monster
Attribute: Earth
Type: Insect / LV: 5
Atk: 900 / Def: 1200
FLIP: Destroy 2 monsters on the field.

Penumbral Soldier Lady
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 6
Atk: 2100 / Def: 1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.

Rafflesia Seduction
Card
Effect Monster
Attribute: Earth
Type: Plant / LV: 2
Atk: 300 / Def: 900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.

Red-Eyes B. Chick
Card
Effect Monster
Attribute: Dark
Type: Dragon / LV: 1
Atk: 800 / Def: 500
By sending this face-up card from the field to the Graveyard, Special Summon 1 "Red-Eyes B. Dragon" from your hand.

The Trojan Horse
Card
Effect Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 1600 / Def: 1200
When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.

Ultimate Baseball Kid
Card
Effect Monster
Attribute: Fire
Type: Warrior / LV: 3
Atk: 500 / Def: 1000
This card gains 1000 ATK for each other FIRE monster on the field. By sending a FIRE monster other than this card to the Graveyard, inflict 500 damage to your opponent.

Ultimate Insect LV1
Card
Effect Monster
Attribute: Wind
Type: Insect / LV: 1
Atk: 0 / Def: 0
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Unshaven Angler
Card
Effect Monster
Attribute: Water
Type: Fish / LV: 4
Atk: 1500 / Def: 1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.

Master of Oz
Card
Fusion Monster
Attribute: Earth
Type: Beast / LV: 9
Atk: 4200 / Def:
"Big Koala" + "Des Kangaroo"

Ojama King
Card
Effect Monster
Attribute: Light
Type: Beast / LV: 6
Atk: 0 / Def: 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

Sanwitch
Card
Fusion Monster
Attribute: Dark
Type: Spellcaster / LV: 6
Atk: 2100 / Def: 1800
"Sangan" + "Witch of the Black Forest"

Abyssal Designator
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.

Big Wave Small Wave
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.

Dark Factory of Mass Production
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Select 2 Normal Monsters from your Graveyard and add them to your hand.

Ectoplasmer
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed Monster.

Fusion Weapon
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.

Hammer Shot
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)

Inferno Fire Blast
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during this turn.

Level Up!
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions.

Mind Wipe
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same of number of cards they added to the Deck.

Ritual Weapon
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Equip only to a Level 6 or lower Ritual Monster. The equipped monster gains 1500 ATK and DEF.

The Graveyard in the Fourth Dimension
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.

Two-Man Cell Battle
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.

Absolute End
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.

Cemetary Bomb
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Inflict 100 damage to your opponent for each card in their Graveyard.

Enervating Mist
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Your opponent's hand size limit becomes 5.

Gorgons Eye
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Until the end of this turn, all effects of Defense Position monsters are negated.

Greed
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.

Hallowed Life Barrier
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

Heavy Slump
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only when your opponent has 8 or more cards in their hand. Your opponent adds their hand to the Deck, shuffles it, and draws 2 cards.

Mind Crush
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Declare 1 card name. If your opponent has the declared card(s) in their hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card.

Ninjitsu Art of Decoy
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Activate by selecting 1 face-up "Ninja" monster on your side of the field. The selected monster cannot be destroyed by battle (damage calculation is applied normally).

Null and Void
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.

Spirit Barrier
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.

Taunt
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.