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Monster | |
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Attribute:
Fire | ||
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Type:
Pyro / LV:
1 | ||
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Atk:
100 / Def:
2100 | ||
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A wicked wooden spirit
that has burned out. The barbecue grilled with this charcoal
is so awesome that everybody thinks it's
priceless. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
1 | ||
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Atk:
400 / Def:
400 | ||
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A Goblin who devotes
himself to mastering perfect calligraphy of the word "False".
He gives his all to each stroke. | ||
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Monster | |
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Attribute:
Water | ||
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Type:
Spellcaster / LV:
6 | ||
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Atk:
1200 / Def:
3000 | ||
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The true nature of this
wizard, who rules all water. It defends itself with a vast,
impenetrable wall of ice. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1350 / Def:
2000 | ||
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A lost dog that wandered
off 1000 years ago. He's still waiting for his master to come
for him. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Dragon / LV:
3 | ||
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Atk:
1200 / Def:
900 | ||
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During your Standby Phase,
by sending this face-up card to the Graveyard, Special Summon
1 "Armed Dragon LV5" from your hand or
Deck. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Dragon / LV:
5 | ||
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Atk:
2400 / Def:
1700 | ||
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By sending 1 Monster Card
from your hand to the Graveyard, destroy 1 face-up monster on
your opponent's side of the field with an ATK equal to or less
than the ATK of the sent monster. During the End Phase of a
turn that this card destroyed a monster by battle, by sending
this card to the Graveyard, Special Summon 1 "Armed Dragon
LV7" from your hand or Deck. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Dragon / LV:
7 | ||
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Atk:
2800 / Def:
1000 | ||
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This card cannot be Normal
Summoned or Set. This card cannot be Special Summoned except
by the effect of "Armed Dragon LV5". By sending 1 Monster Card
from your hand to the Graveyard, destroy all face-up monsters
on your opponent's side of the field with an ATK equal to or
less than the ATK of the sent monster. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
1 | ||
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Atk:
100 / Def:
1000 | ||
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FLIP: Draw 1 card. During
your Standby Phase, by sending this face-up card to the
Graveyard, Special Summon 1 "Dark Mimic LV3" from your hand or
Deck. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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If this card is sent to
the Graveyard by battle, the controller of this card draws 1
card. If this card was Special Summoned by the effect of "Dark
Mimic LV1", they draw 2 cards instead. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Dragon / LV:
4 | ||
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Atk:
1500 / Def:
1200 | ||
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This monster gets the
following effect(s) while there is a monster(s) with the
following Attribute(s) on the field: * FIRE: This card gains
500 ATK. * WIND: If this card destroyed your opponent's
monster by battle, it can attack once again in a
row. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1500 / Def:
1200 | ||
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This monster gets the
following effect(s) while there is a monster(s) with the
following Attribute(s) on the field: * WATER: Control of this
card cannot switch. * EARTH: Negate the effect of an Effect
Monster that this card destroyed by battle. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Rock / LV:
5 | ||
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Atk:
1200 / Def:
600 | ||
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This card gains 400 ATK
and DEF for each card in your hand. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
5 | ||
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Atk:
900 / Def:
1000 | ||
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FLIP: You can return up to
3 monsters on the field to the owner's
hand. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Beast-Warrior / LV:
1 | ||
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Atk:
100 / Def:
100 | ||
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Your opponent cannot
select "Horus the Black Flame Dragon" (of any LV) as the
target of the effect of a Spell, Trap, or Monster
Card. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Dragon / LV:
4 | ||
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Atk:
1600 / Def:
1000 | ||
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Control of this card
cannot switch. During the End Phase of a turn that this card
destroyed a monster by battle, by sending this card to the
Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6"
from your hand or Deck. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Dragon / LV:
6 | ||
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Atk:
2300 / Def:
1600 | ||
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As long as this card
remains face-up on your side of the field, it is unaffected by
any Spell Cards. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to
the Graveyard to Special Summon 1 "Horus the Black Flame
Dragon LV8" from your hand or Deck. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Dragon / LV:
8 | ||
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Atk:
3000 / Def:
1800 | ||
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This card cannot be Normal
Summoned or Set. This card cannot be Special Summoned except
by the effect of "Horus the Black Flame Dragon LV6". You can
negate the activation and effect of any Spell Cards and
destroy them. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Insect / LV:
3 | ||
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Atk:
1200 / Def:
1300 | ||
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When this card is
destroyed by battle and sent to the Graveyard, you can Special
Summon 1 Insect-Type monster with 1500 or less ATK from your
Deck. Then shuffle your Deck. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1600 / Def:
1700 | ||
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If this card is sent from
the field to the Graveyard by the effect of a Continuous Spell
Card, Special Summon this card from the Graveyard during your
Standby Phase. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Dragon / LV:
3 | ||
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Atk:
1400 / Def:
1100 | ||
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When this card is
destroyed by battle and sent to the Graveyard, you can Special
Summon 1 Dragon-Type monster with 1500 or less ATK to your
side of the field from your Deck. Then shuffle your
Deck. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
6 | ||
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Atk:
1000 / Def:
1600 | ||
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Your opponent must play
with their hand revealed. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
6 | ||
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Atk:
2400 / Def:
1000 | ||
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When this card is Tribute
Summoned, you can destroy up to 2 Spell or Trap Cards on the
field. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
2 | ||
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Atk:
900 / Def:
0 | ||
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If this card attacks a
face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it
face-up or applying damage calculation. During the End Phase
of a turn that this card destroyed a monster by battle, by
sending this card to the Graveyard, Special Summon 1 "Mystic
Swordsman LV4" from your hand or Deck. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1900 / Def:
1600 | ||
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If you Normal Summon this
card, you must place it in face-down Defense Position. If this
card attacks a face-down Defense Position monster, destroy the
monster immediately with this card's effect without flipping
it face-up or applying damage calculation. During the End
Phase of a turn that this card destroyed a monster by battle,
by sending this card to the Graveyard, Special Summon 1
"Mystic Swordsman LV6" from your hand or
Deck. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1800 / Def:
1000 | ||
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If this card attacks a
face-up Defense Position monster, destroy the monster with
this card's effect without applying damage
calculation. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Insect / LV:
5 | ||
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Atk:
900 / Def:
1200 | ||
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FLIP: Destroy 2 monsters
on the field. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
6 | ||
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Atk:
2100 / Def:
1400 | ||
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If this card battles a
LIGHT monster, this card gains 1000 ATK during the Damage Step
only. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Plant / LV:
2 | ||
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Atk:
300 / Def:
900 | ||
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FLIP: Take control of 1
face-up monster on your opponent's side of the field until the
end of the turn. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Dragon / LV:
1 | ||
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Atk:
800 / Def:
500 | ||
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By sending this face-up
card from the field to the Graveyard, Special Summon 1
"Red-Eyes B. Dragon" from your hand. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1600 / Def:
1200 | ||
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When Tribute Summoning an
EARTH monster, you can treat this 1 monster as 2
Tributes. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
500 / Def:
1000 | ||
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This card gains 1000 ATK
for each other FIRE monster on the field. By sending a FIRE
monster other than this card to the Graveyard, inflict 500
damage to your opponent. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Insect / LV:
1 | ||
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Atk:
0 / Def:
0 | ||
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While this card is on the
field, it is unaffected by the effects of Spell Cards. During
your Standby Phase, by sending this face-up card to the
Graveyard, Special Summon 1 "Ultimate Insect LV3" from your
hand or Deck. (You cannot activate this effect the turn this
card is Normal Summoned, Special Summoned, or flipped
face-up.) | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Fish / LV:
4 | ||
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Atk:
1500 / Def:
1600 | ||
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When Tribute Summoning a
WATER monster, you can treat this 1 monster as 2
Tributes. | ||
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Fusion Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
9 | ||
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Atk:
4200 / Def:
| ||
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"Big Koala" + "Des
Kangaroo" | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Beast / LV:
6 | ||
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Atk:
0 / Def:
3000 | ||
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"Ojama Green" + "Ojama
Yellow" + "Ojama Black" Select up to 3 of your opponent's
Monster Card Zones. The selected zones cannot be
used. | ||
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Fusion Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
6 | ||
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Atk:
2100 / Def:
1800 | ||
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"Sangan" + "Witch of the
Black Forest" | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Pay 1000 Life Points.
Declare a Type and an Attribute. Your opponent must send 1
monster with both the declared Type and Attribute from their
hand or Deck to the Graveyard. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Destroy all face-up WATER
monsters on your side of the field. Then you can Special
Summon WATER monsters from your hand, up to the same number of
monsters destroyed by this effect. | ||
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Select 2 Normal Monsters
from your Graveyard and add them to your
hand. | ||
|
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Only once during each
player's End Phase, the turn player Tributes 1 face-up monster
on their side of the field and inflicts damage to the opponent
equal to half of the original ATK of the Tributed
Monster. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Equip only to a Level 6 or
lower Fusion Monster. The equipped monster gains 1500 ATK and
DEF. | ||
|
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Destroy 1 face-up Attack
Position monster with the highest ATK on the field. (If it's a
tie, you get to choose.) | ||
|
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
|
Select 1 face-up "Red-Eyes
B. Dragon" on your side of the field to activate this card.
Inflict damage to your opponent equal to the original ATK of
the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot
attack during this turn. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Send 1 face-up "LV"
monster on your side of the field to the Graveyard. Special
Summon a monster from your hand or Deck that is written in the
card text of the sent monster, ignoring any and all Summoning
conditions. | ||
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Activate only if your
opponent has 3 or less cards in their hand. Your opponent adds
their hand to the Deck and shuffles it, then draws the same of
number of cards they added to the Deck. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Equip only to a Level 6 or
lower Ritual Monster. The equipped monster gains 1500 ATK and
DEF. | ||
|
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Add 2 "LV" monsters from
your Graveyard to your Deck and shuffle it. | ||
|
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
|
During each player's End
Phase, the turn player can Special Summon 1 Level 4 Normal
Monster from their hand. | ||
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Activate only during your
opponent's turn. This turn, the attacks from your opponent's
monsters become direct attacks. | ||
|
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Inflict 100 damage to your
opponent for each card in their Graveyard. | ||
|
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Trap | |
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Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Your opponent's hand size
limit becomes 5. | ||
|
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Trap | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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Until the end of this
turn, all effects of Defense Position monsters are
negated. | ||
|
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Trap | |
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Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
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Atk:
/ Def: | ||
|
Each time a player draws
cards because of a card effect, they take 500 damage during
the End Phase for each card drawn by the card
effect. | ||
|
| ||
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Trap | |
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Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
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Discard 1 card from your
hand. This turn, any damage you take from your opponent's
cards and effects becomes 0. | ||
|
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Trap | |
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Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Activate only when your
opponent has 8 or more cards in their hand. Your opponent adds
their hand to the Deck, shuffles it, and draws 2
cards. | ||
|
| ||
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Declare 1 card name. If
your opponent has the declared card(s) in their hand, discard
all of the declared card(s) to the Graveyard. Otherwise, you
randomly discard 1 card. | ||
|
| ||
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Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Activate by selecting 1
face-up "Ninja" monster on your side of the field. The
selected monster cannot be destroyed by battle (damage
calculation is applied normally). | ||
|
| ||
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Activate only when an
effect of drawing card(s) is activated. Both players see the
cards drawn by the effect and discard them all to the
Graveyard. | ||
|
| ||
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Trap | |
|
Attribute:
Continuous | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
As long as a monster(s)
remain(s) on your side of the field, battle damage to the
controller of this card becomes 0. | ||
|
| ||
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Trap | |
|
Attribute:
Normal | ||
|
Type:
/ LV:
| ||
|
Atk:
/ Def: | ||
|
Activate only during your
opponent's Main Phase 1; select 1 monster on your side of the
field. While the selected card remains on the field, if your
opponent attacks with a monster(s) this turn, they must select
the selected monster as the attack target. | ||
|
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