Ojama Black
Card
Monster
Attribute: Light
Type: Beast / LV: 2
Atk: 0 / Def: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Ojama Yellow
Card
Monster
Attribute: Light
Type: Beast / LV: 2
Atk: 0 / Def: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Soul Tiger
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 0 / Def: 2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.

Berserk Gorilla
Card
Monster
Attribute: Earth
Type: Beast / LV: 4
Atk: 2000 / Def: 1000
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.

Black Luster Soldier - Envoy of the Beginning
Card
Effect Monster
Attribute: Light
Type: Warrior / LV: 8
Atk: 3000 / Def: 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate one of the following effects: * Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn. * If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

Bowganian
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 3
Atk: 1300 / Def: 1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.

Chaos Emporer Dragon - Envoy of the End
Card
Effect Monster
Attribute: Dark
Type: Dragon / LV: 8
Atk: 3000 / Def: 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

Chaos Necromancer
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 1
Atk: 0 / Def: 0
The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.

Chaos Sorcerer
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 6
Atk: 2300 / Def: 2000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

Chaosrider Gustaph
Card
Effect Monster
Attribute: Wind
Type: Warrior / LV: 4
Atk: 1400 / Def: 1500
By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK of this card by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.

Chopman the Desperate Outlaw
Card
Effect Monster
Attribute: Dark
Type: Zombie / LV: 3
Atk: 1100 / Def: 500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.

Coach Goblin
Card
Effect Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 1200 / Def: 1500
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

Crimson Ninja
Card
Effect Monster
Attribute: Earth
Type: Warrior / LV: 1
Atk: 300 / Def: 300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.

D.D. Scout Plane
Card
Effect Monster
Attribute: Dark
Type: Machine / LV: 2
Atk: 800 / Def: 1200
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.

Des Kangaroo
Card
Effect Monster
Attribute: Dark
Type: Beast / LV: 4
Atk: 1500 / Def: 1700
If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)

Fenrir
Card
Effect Monster
Attribute: Water
Type: Beast / LV: 4
Atk: 1400 / Def: 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monster in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.

Gale Lizard
Card
Effect Monster
Attribute: Water
Type: Reptile / LV: 4
Atk: 1400 / Def: 700
FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.

Gigantes
Card
Effect Monster
Attribute: Earth
Type: Rock / LV: 4
Atk: 1900 / Def: 1300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and is sent to the Graveyard, destroy all Spell and Trap Cards on the field.

Granadora
Card
Effect Monster
Attribute: Water
Type: Reptile / LV: 4
Atk: 1900 / Def: 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.

Gren Maju Da Eiza
Card
Effect Monster
Attribute: Fire
Type: Fiend / LV: 3
Atk: ? / Def: ?
The ATK and the DEF of this card become the number of your cards that are removed from play x 400 points.

Inferno
Card
Effect Monster
Attribute: Fire
Type: Pyro / LV: 4
Atk: 1100 / Def: 1900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points.

Lekunga
Card
Effect Monster
Attribute: Water
Type: Plant / LV: 4
Atk: 1700 / Def: 500
By removing from play 2 WATER monsters in your Graveyard, Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position on your side of the field.

Lord Poison
Card
Effect Monster
Attribute: Water
Type: Plant / LV: 4
Atk: 1500 / Def: 1000
When this card is destroyed as a result of battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard to your side of the field, except "Lord Poison".

Sasuke Samurai 3
Card
Effect Monster
Attribute: Light
Type: Warrior / LV: 3
Atk: 1000 / Def: 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.

Silpheed
Card
Effect Monster
Attribute: Wind
Type: Fairy / LV: 4
Atk: 1700 / Def: 700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.

Spirit of the Pot of Greed
Card
Effect Monster
Attribute: Light
Type: Fairy / LV: 1
Atk: 100 / Def: 100
While this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", they can draw 1 more card.

Witch Doctor of Chaos
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 2
Atk: 500 / Def: 500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.

Chaos End
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.

Chaos Greed
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

D.D. Borderline
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.

D.D. Designator
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.

Dimension Distortion
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.

Fuhma Shuriken
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
You can only equip this card to a monster that includes "Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.

Heart of the Underdog
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.

Ojama Delta Hurricane!!
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card while "Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.

Primal Seed
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card if there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your removed from play cards to your hand.

Recycle
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.

Reload
Card
Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

Soul Absorption (??)
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.

Stumbling
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Any monster that is Normal Summoned, Flip Summoned, or Special Summoned is changed to Defense Position.

Thunder Crash
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.

Wild Natures Release
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF until the end of the turn. Destroy the monster during the End Phase.

Yellow Luster Shield
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Increase the DEF of all monsters on your side of the field by 300 points.

Big Burn
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.

Blasting the Ruins
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

Chain Disappearance
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned, or Special Summoned. Remove from play the monster, and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled.

Cursed Seal of the Forbidden Spell
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.

Dark Mirror Force
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.

Energy Drain
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.

Spatial Collapse (??)
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.

Tower of Babel
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.

Zero Gravity
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Change the battle positions of all face-up monsters on the field.

Lekunga Token
Card
Token
Attribute: Water
Type: Plant / LV: 2
Atk: 700 / Def: 700
Special Summon with the effect of "Lekunga".