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Monster | |
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Attribute:
Light | ||
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Type:
Beast / LV:
2 | ||
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Atk:
0 / Def:
1000 | ||
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He's one of the Ojama
Trio. It's said that he butts in by any means necessary. It's
also said that when the three are together, something
happens. | ||
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Monster | |
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Attribute:
Light | ||
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Type:
Beast / LV:
2 | ||
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Atk:
0 / Def:
1000 | ||
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He's one of the Ojama
Trio. It's said that he butts in by any means necessary. It's
also said that when the three are together, something
happens. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
4 | ||
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Atk:
0 / Def:
2100 | ||
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The soul of a tiger that
is said to devour human souls. He is a famous soul that you
wouldn't want to run into in a dark alley. | ||
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Monster | |
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Attribute:
Earth | ||
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Type:
Beast / LV:
4 | ||
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Atk:
2000 / Def:
1000 | ||
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If this card is in face-up
Defense Position on the field, destroy this card. The
controller of this card must attack with this card if
possible. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
8 | ||
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Atk:
3000 / Def:
2500 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 LIGHT and 1 DARK monster in your
Graveyard. Once during each of your turns, you can select and
activate one of the following effects: * Remove from play 1
monster on the field. If you activate this effect, this card
cannot attack during this turn. * If this card destroyed your
opponent's monster as a result of battle, it can attack once
again in a row. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Machine / LV:
3 | ||
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Atk:
1300 / Def:
1000 | ||
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During each of your
Standby Phases, inflict 600 points of damage to your
opponent's Life Points. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Dragon / LV:
8 | ||
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Atk:
3000 / Def:
2500 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 LIGHT and 1 DARK monster in your
Graveyard. By paying 1000 Life Points, send all cards in both
players' hands and on the field to the Graveyard. Inflict 300
points of damage to your opponent's Life Points for each card
that is sent to the Graveyard by this
effect. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
1 | ||
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Atk:
0 / Def:
0 | ||
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The ATK of this card
becomes the number of Monster Cards in your Graveyard x 300
points. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
6 | ||
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Atk:
2300 / Def:
2000 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 LIGHT and 1 DARK monster in your
Graveyard. Once per turn during your Main Phase, you can
remove 1 face-up monster on the field from play. If you
activate this effect, this card cannot attack during this
turn. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1400 / Def:
1500 | ||
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By removing from play up
to 2 Spell Cards in your Graveyard, increase the ATK of this
card by 300 points for each card removed from play, until the
end of your opponent's next turn. This effect can only be used
once during your turn. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Zombie / LV:
3 | ||
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Atk:
1100 / Def:
500 | ||
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When this card is Flip
Summoned, you can equip 1 Equip Spell Card in your Graveyard
to this card. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1200 / Def:
1500 | ||
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While this card is face-up
on your side of the field, you can return 1 Normal Monster
Card in your hand to the bottom of your Deck during your End
Phase to draw 1 card from your Deck. You can only use this
effect once per turn. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Warrior / LV:
1 | ||
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Atk:
300 / Def:
300 | ||
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FLIP: Select 1 Trap Card
on the field and destroy it. If the selected card is Set, pick
up and look at the card. If it is a Trap Card, destroy it. If
it is a Spell Card, return it to its original
position. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Machine / LV:
2 | ||
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Atk:
800 / Def:
1200 | ||
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If this card is removed
from play, Special Summon this card in face-up Attack Position
on your side of the field during the End Phase of this
turn. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1500 / Def:
1700 | ||
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If the ATK of a monster
that attacks this monster is lower than the DEF of this card,
destroy the attacking monster. (Damage calculation is applied
normally.) | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1400 / Def:
1200 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing 2 WATER monster in your Graveyard from play. When
this card destroys an opponent's monster as a result of
battle, your opponent skips his/her next Draw
Phase. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Reptile / LV:
4 | ||
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Atk:
1400 / Def:
700 | ||
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FLIP: Select 1 Monster
Card on your opponent's side of the field and return it to its
owner's hand. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Rock / LV:
4 | ||
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Atk:
1900 / Def:
1300 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 EARTH monster in your Graveyard. When
this card is destroyed as a result of battle and is sent to
the Graveyard, destroy all Spell and Trap Cards on the
field. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Reptile / LV:
4 | ||
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Atk:
1900 / Def:
700 | ||
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When this monster is
Normal Summoned, Flip Summoned or Special Summoned, increase
your Life Points by 1000 points. When this card is destroyed
and sent to the Graveyard, you take 2000 points of
damage. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Fiend / LV:
3 | ||
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Atk:
? / Def:
? | ||
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The ATK and the DEF of
this card become the number of your cards that are removed
from play x 400 points. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Pyro / LV:
4 | ||
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Atk:
1100 / Def:
1900 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 FIRE monster in your Graveyard. When this
card destroys an opponent's monster as a result of battle and
sends it to the Graveyard, inflict 1500 points of damage to
your opponent's Life Points. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Plant / LV:
4 | ||
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Atk:
1700 / Def:
500 | ||
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By removing from play 2
WATER monsters in your Graveyard, Special Summon 1 "Lekunga
Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack
Position on your side of the field. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Plant / LV:
4 | ||
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Atk:
1500 / Def:
1000 | ||
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When this card is
destroyed as a result of battle and sent to the Graveyard,
Special Summon 1 Plant-Type monster from your Graveyard to
your side of the field, except "Lord
Poison". | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Warrior / LV:
3 | ||
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Atk:
1000 / Def:
1000 | ||
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When this card inflicts
Battle Damage to your opponent's Life Points, your opponent
draws cards until their hand has 7 cards. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1700 / Def:
700 | ||
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This card cannot be Normal
Summoned or Set. This card can only be Special Summoned by
removing from play 1 WIND monster in your Graveyard. When this
card is destroyed as a result of battle and sent to the
Graveyard, your opponent discards 1 random card from their
hand. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Fairy / LV:
1 | ||
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Atk:
100 / Def:
100 | ||
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While this card is in
face-up Attack Position on the field, if a player activates
"Pot of Greed", they can draw 1 more card. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
2 | ||
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Atk:
500 / Def:
500 | ||
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FLIP: Select 1 Monster
Card from you or your opponent's Graveyard. Remove it from
play. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only activate this
card if 7 or more of your cards are currently removed from
play. Destroy all Monster Cards on the
field. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only activate this
card if 4 or more of your cards are currently removed from
play and there are no cards in your Graveyard. Draw 2 cards
from your Deck. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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While there are no Spell
Cards in your Graveyard, neither player can conduct their
Battle Phase. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Declare 1 card name. Look
at your opponent's hand, and if they have the declared card in
their hand, remove from play that 1 card. If they do not have
the declared card in their hand, remove from play 1 random
card in your hand. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only activate this
card if there are no cards in your Graveyard. Select 1 removed
from play monster and Special Summon it on your side of the
field. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only equip this
card to a monster that includes "Ninja" in its card name.
Increase the ATK of the equipped monster by 700 points. When
this card is sent from the field to the field to the
Graveyard, inflict 700 points of damage to your opponent's
Life Points. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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During your Draw Phase,
when you draw a Normal Monster Card(s), you can draw 1 more
card by showing it to your opponent. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only activate this
card while "Ojama Green", "Ojama Yellow", and "Ojama Black"
are face-up on your side of the field. Destroy all cards on
your opponent's side of the field. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only activate this
card if there is a "Black Luster Soldier - Envoy of the
Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the
field. Add 2 of your removed from play cards to your
hand. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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During your Standby Phase,
by paying 300 Life Points, select 1 non-Monster Card in your
Graveyard and return it to the bottom of your
Deck. | ||
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Spell | |
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Attribute:
Quick-Play | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Add all cards in your hand
to your Deck and shuffle it. Then draw the same number of
cards that you added to your Deck. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Each time a card is
removed from play, the controller of this card increases
his/her Life Points by 500 points. | ||
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