Archfiend Soldier
Card
Monster
Attribute: Dark
Type: Fiend / LV: 4
Atk: 1900 / Def: 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

D.D. Trainer
Card
Monster
Attribute: Dark
Type: Fiend / LV: 1
Atk: 100 / Def: 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.

Ojama Green
Card
Monster
Attribute: Light
Type: Beast / LV: 2
Atk: 0 / Def: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Agido
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 4
Atk: 1500 / Def: 1300
When this card is sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

Dark Scorpion - Gorg the Strong
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 5
Atk: 1800 / Def: 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. * Send 1 card from the top of your opponent's Deck ot the Graveyard.

Dark Scorpion - Meanae the Thorn
Card
Effect Monster
Attribute: Dark
Type: Warrior / LV: 4
Atk: 1000 / Def: 1800
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Add 1 card the includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand.

Darkbishop Archfiend
Card
Effect Monster
Attribute: Water
Type: Fiend / LV: 3
Atk: 300 / Def: 1400
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.

Desrook Archfiend
Card
Effect Monster
Attribute: Light
Type: Fiend / LV: 3
Atk: 1100 / Def: 1800
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".

Goblin of Greed
Card
Effect Monster
Attribute: Earth
Type: Fiend / LV: 4
Atk: 1000 / Def: 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.

Infernalqueen Archfiend
Card
Effect Monster
Attribute: Fire
Type: Fiend / LV: 4
Atk: 900 / Def: 1500
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.

Iron Blacksmith Kotetsu
Card
Effect Monster
Attribute: Fire
Type: Beast-Warrior / LV: 2
Atk: 500 / Def: 500
FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.

Kelbek
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 4
Atk: 1500 / Def: 1800
A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.

Keldo
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 4
Atk: 1200 / Def: 1600
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.

Mefist The Infernal General
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 5
Atk: 1800 / Def: 1700
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.

Metallizing Parasite - Lunatite
Card
Effect Monster
Attribute: Water
Type: Aqua / LV: 7
Atk: 1000 / Def: 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)

Mudora
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 4
Atk: 1500 / Def: 1800
The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.

Outstanding Dog Marron
Card
Effect Monster
Attribute: Light
Type: Beast / LV: 1
Atk: 100 / Def: 100
When this card is sent to your Graveyard, add it to your Deck and shuffle it.

Pandemonium Watchbear
Card
Effect Monster
Attribute: Dark
Type: Beast / LV: 4
Atk: 1300 / Def: 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.

Sasuke Samurai 2
Card
Effect Monster
Attribute: Wind
Type: Warrior / LV: 1
Atk: 200 / Def: 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.

Shadowknight Archfiend
Card
Effect Monster
Attribute: Wind
Type: Fiend / LV: 4
Atk: 2000 / Def: 1600
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.

Skull Archfiend of Lightning
Card
Effect Monster
Attribute: Dark
Type: Fiend / LV: 6
Atk: 2500 / Def: 1200
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.

Tsukuyomi
Card
Effect Monster
Attribute: Dark
Type: Spellcaster / LV: 4
Atk: 1100 / Def: 1400
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.

Vilepawn Archfiend
Card
Effect Monster
Attribute: Earth
Type: Fiend / LV: 2
Atk: 1200 / Def: 200
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".

Zolga
Card
Effect Monster
Attribute: Earth
Type: Fairy / LV: 4
Atk: 1700 / Def: 1200
When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points.

Dark Master - Zorc
Card
Ritual Monster
Attribute: Dark
Type: Fiend / LV: 8
Atk: 2700 / Def: 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.

Legendary Flame Lord
Card
Ritual Monster
Attribute: Fire
Type: Spellcaster / LV: 7
Atk: 2400 / Def: 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.

Archfiends Oath
Card
Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.

Cestus of Dagla
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.

Checkmate
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.

Contract with the Abyss
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.

Contract with the Dark Master
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.

Dragged Down into the Grave
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.

Falling Down
Card
Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.

Final Countdown
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.

Foolish Burial
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Select one Monster from your Deck and send it to the Graveyard. Afterward, shuffle your Deck.

Incandescent Ordeal
Card
Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.

Mustering of the Dark Scorpions
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)

Pandemonium
Card
Spell
Attribute: Field
Type: / LV:
Atk: / Def:
Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand.

Spell Reproduction
Card
Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.

Altar for Tribute
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.

Archfiends Roar
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.

Battle-Scarred
Card
Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.

Blast Held by a Tribute
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.

Dark Scorpion Combination
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.

Dice Re-Roll
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Once this turn, negate 1 six-sided die roll and re-roll it.

Frozen Soul
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
You can only activate this card when your Life Points are at least 2000 lower that opponent's. Skip your opponent's next Battle Phase.

Judgment of Anubis
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.

Ray of Hope
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:

Sakuretsu Armor
Card
Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
Activate only when your opponent declares an attack. Destroy the attacking monster.

Spell Vanishing
Card
Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.