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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1900 / Def:
1500 | ||
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An expert at battle who
belongs to a crack diabolical unit. He's famous because he
always gets the job done. | ||
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Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
1 | ||
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Atk:
100 / Def:
2000 | ||
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A poor goblin that was
sucked into a different dimension. However, he's doing his
best with his new destiny. | ||
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Monster | |
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Attribute:
Light | ||
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Type:
Beast / LV:
2 | ||
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Atk:
0 / Def:
1000 | ||
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He's one of the Ojama
Trio. It's said that he butts in by any means necessary. It's
also said that when the three are together, something
happens. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1500 / Def:
1300 | ||
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When this card is sent to
the Graveyard as a result of battle, roll a six-sided die. You
can Special Summon 1 Fairy-Type monster from your Graveyard
whose Level is equal to the number rolled. (If the result is
6, you can Special Summon a Level 6 or higher
monster.) | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
5 | ||
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Atk:
1800 / Def:
1500 | ||
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When this card inflicts
Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: * Return 1 Monster
Card on your opponent's side of the field to the top of its
owner's Deck. * Send 1 card from the top of your opponent's
Deck ot the Graveyard. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Warrior / LV:
4 | ||
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Atk:
1000 / Def:
1800 | ||
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When this card inflicts
Battle Damage to your opponent's Life Points, you can select
and activate 1 of the following effects: * Add 1 card the
includes "Dark Scorpion" in its card name, or is named "Cliff
the Trap Remover", from your Deck to your hand. * Add 1 card
that includes "Dark Scorpion" in its card name, or is named
"Cliff the Trap Remover", from your Graveyard to your
hand. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Fiend / LV:
3 | ||
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Atk:
300 / Def:
1400 | ||
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The controller of this
card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When an Archfiend Monster Card
on your side of the field is targeted by the effect of a card
controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is 1, 3, or 6, negate the effect
and destroy the opponent's card. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Fiend / LV:
3 | ||
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Atk:
1100 / Def:
1800 | ||
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The controller of this
card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is targeted by
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is
3, negate the effect and destroy the opponent's card. When a
"Terrorking Archfiend" on your side of the field is destroyed
and sent to the Graveyard, you can send this card from your
hand to the Graveyard to Special Summon the "Terrorking
Archfiend". | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
1000 / Def:
1800 | ||
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As long as this card
remains face-up on your side of the field, neither player can
activate an effect by discarding from his/her
hand. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
900 / Def:
1500 | ||
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The controller of this
card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is targeted by
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is 2
or 5, negate the effect and destroy the opponent's card. As
long as this card remains on the field, during each Standby
Phase, increase the ATK of 1 Archfiend Monster Card by 1000
points until the End Phase. | ||
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Effect Monster | |
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Attribute:
Fire | ||
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Type:
Beast-Warrior / LV:
2 | ||
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Atk:
500 / Def:
500 | ||
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FLIP: Select 1 Equip Spell
Card from your Deck and add it to your
hand. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1500 / Def:
1800 | ||
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A monster that attacks
this card returns to its owner's hand. Damage calculation is
applied normally. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1200 / Def:
1600 | ||
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When this card is
destroyed and sent to the Graveyard as a result of battle,
select 2 cards from your opponent's Graveyard, add them to
your opponent's Deck and the Deck is then
shuffled. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
5 | ||
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Atk:
1800 / Def:
1700 | ||
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When this card attacks
with an ATK that is higher than the DEF of your opponent's
Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. When this card inflicts
Battle Damage to your opponent's Life Points, discard 1 card
randomly from your opponent's hand. | ||
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Effect Monster | |
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Attribute:
Water | ||
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Type:
Aqua / LV:
7 | ||
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Atk:
1000 / Def:
500 | ||
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Once per turn, during your
Main Phase, if you control this monster on the field, you can
equip it to a face-up monster on your side of the field as an
Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. While equipped to a
monster by this card's effect, that monster will be unaffected
by the effects of Spell Cards controlled by your opponent. (1
monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed as a
result of battle, destroy this card
instead.) | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1500 / Def:
1800 | ||
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The ATK of this card
increases by 200 points for every Fairy-Type monster in your
Graveyard. | ||
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Effect Monster | |
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Attribute:
Light | ||
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Type:
Beast / LV:
1 | ||
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Atk:
100 / Def:
100 | ||
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When this card is sent to
your Graveyard, add it to your Deck and shuffle
it. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Beast / LV:
4 | ||
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Atk:
1300 / Def:
1800 | ||
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As long as this card
remains face-up on your side of the field, "Pandemonium" on
your side of the field is not destroyed by your opponent's
card effects. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Warrior / LV:
1 | ||
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Atk:
200 / Def:
300 | ||
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Once per turn, during your
Main Phase, you can pay 800 Life Points. If you do this, until
the End Phase, Spell and Trap Cards cannot be
activated. | ||
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Effect Monster | |
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Attribute:
Wind | ||
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Type:
Fiend / LV:
4 | ||
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Atk:
2000 / Def:
1600 | ||
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The controller of this
card pays 900 Life Points during each of his/her Standby
Phases (this is not optional). When this card is targeted by
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is
3, negate the effect and destroy the opponent's card. The
Battle Damage this card inflicts to your opponent is
halved. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
6 | ||
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Atk:
2500 / Def:
1200 | ||
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The controller of this
card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is targeted by
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is
1, 3, or 6, negate the effect and destroy the opponent's
card. | ||
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Effect Monster | |
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Attribute:
Dark | ||
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Type:
Spellcaster / LV:
4 | ||
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Atk:
1100 / Def:
1400 | ||
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This card cannot be
Special Summoned. This card returns to the owner's hand during
the End Phase of the turn that it is Normal Summoned or
flipped face-up. When this card is Normal Summoned or flipped
face-up, select 1 face-up monster on the field and flip it
into face-down Defense Position. | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fiend / LV:
2 | ||
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Atk:
1200 / Def:
200 | ||
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The controller of this
card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is targeted by
the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is
3, negate the effect and destroy the opponent's card. As long
as this card remains on the field, your opponent cannot attack
any Archfiend Monster Card on your side of the field except
"Vilepawn Archfiend". | ||
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Effect Monster | |
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Attribute:
Earth | ||
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Type:
Fairy / LV:
4 | ||
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Atk:
1700 / Def:
1200 | ||
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When you Tribute Summon a
monster by Tributing this card, increase the Life Points of
the player who controlled this card on the field by 2000
points. | ||
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Ritual Monster | |
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Attribute:
Dark | ||
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Type:
Fiend / LV:
8 | ||
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Atk:
2700 / Def:
1500 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, "Contract with the
Dark Master". You must also Tribute monsters whose total
Levels equal 8 or more from the field or your hand. During
your turn, you can roll 1 six-sided die. If the result is 1 or
2, destroy all monsters on your opponent's side of the field.
If the result is 3, 4, or 5, destroy 1 monster on your
opponent's side of the field. If the result is 6, destroy all
monsters on your side of the field. | ||
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Ritual Monster | |
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Attribute:
Fire | ||
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Type:
Spellcaster / LV:
7 | ||
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Atk:
2400 / Def:
2000 | ||
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This card can only be
Ritual Summoned with the Ritual Spell Card, "Incandescent
Ordeal". You must also Tribute monsters whose total Levels
equal 7 or more from the field or your hand. Each time you or
your opponent activates 1 Spell Card, put 1 Spell Counter on
this card. Remove 3 Spell Counters from this card to destroy
all monsters on the field except this card. | ||
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Spell | |
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Attribute:
Continuous | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Once per turn you can pay
500 Life Points to declare 1 card name. Pick up the top card
from your Deck and if the card name is the one you declared,
add it to your hand. If not, send the card you picked up to
the Graveyard. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You can only equip this
card to a Fairy-Type monster. Increase the ATK of a monster
equipped with this card by 500 points. When the monster
equipped with this card inflicts Battle Damage to your
opponent's Life Points, increase your Life Points by an equal
amount. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Tribute 1 Archfiend
monster on your side of the field. During this turn, 1
"Terrorking Archfiend" on your side of the field can attack
your opponent's Life Points directly. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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This card is used to
Ritual Summon any DARK Ritual Monster. You must also Tribute
monsters from the field or your hand whose total Levels equal
the Level of the Ritual Monster you are Ritual
Summoning. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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This card is used to
Ritual Summon "Dark Master - Zorc". You must also Tribute
monsters whose total Levels equal 8 or more from the field or
your hand. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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You and your opponent look
at each other's hands, select 1 card from each other's hands
and discard them to the Graveyard, and each draw 1
card. | ||
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Spell | |
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Attribute:
Equip | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Destroy this card if there
is no Archfiend card on your side of the field. Take control
of 1 of your opponent's monsters that is equipped with this
card. You take 800 points of damage during each of your
opponent's Standby Phases. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Pay 2000 Life Points.
After 20 turns have passed (counting the turn you activate
this card as the 1st turn), you win the
Duel. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Select one Monster from
your Deck and send it to the Graveyard. Afterward, shuffle
your Deck. | ||
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Spell | |
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Attribute:
Ritual | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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This card is used to
Ritual Summon "Legendary Flame Lord". You must also Tribute
monsters whose total Levels equal 7 or more from the field or
your hand. | ||
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Spell | |
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Attribute:
Normal | ||
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Type:
/ LV:
| ||
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Atk:
/ Def: | ||
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You can only activate this
card when there is a face-up "Don Zaloog"(s) on your side of
the field. You can Special Summon from your hand any of the
cards that include "Dark Scorpion" in their card name, or are
named "Cliff the Trap Remover". (You can only Special Summon
up to 1 card with each card name.) | ||
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Spell | |
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Attribute:
Field | ||
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Type:
/ LV:
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Atk:
/ Def: | ||
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Neither player has to pay
Life Points during the Standby Phase for Archfiend monsters.
Each time a player's Archfiend Monster Card(s) are destroyed
and sent to the Graveyard, except as a result of battle, that
player can select 1 Archfiend Monster Card from his/her Deck
that has a lower Level than the destroyed card and add it to
his/her hand. | ||
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